Well, I want to set the begin and end of an animation, like in helloworld example using C++. The animation have many frames runing one after another, i want to say for example running from 0 to 320 that may be only a part of the animation.
I used a counter to stop the animation but it works diferent on each computer.
OK, thanks, another question. How can I stop the rendering loop when it reaches the end of the animation. I tried using a int counter that increments inside the while. But it doesnt work in another machines because the numeber of fps are diferent.