bitplane wrote:on Pr3t3nd3r's comments... where would I put the #include "CCloudSceneNode.cpp" then? down at the bottom of CCloudSceneNode.h seems messy
And one question.
Why begeining with irrlicht 1.11 you have commented the line
material.ZWriteEnable = false; in
class: ..materialrender_TRANSPARENT_ALPHA_CHANEL
in every material render.h ?
I think that's why the cloud scene node form the project announcemets is not workink ...
Is that fixing any problem with 127 alpha? meybe you should do somethink for the cloud scene node(using png ...) to work too... a diferent render for textures with all alpha ...
(I haven't tested to see if that generate the error ..)
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