Luna Game Engine

Announce new projects or updates of Irrlicht Engine related tools, games, and applications.
Also check the Wiki
netpipe
Posts: 669
Joined: Fri Jun 06, 2008 12:50 pm
Location: Edmonton, Alberta, Canada
Contact:

Re: New High Tech Engino

Post by netpipe »

updated to current irrlicht looking for help if anyone wants to help. probably tackle scripting next.
Live long and phosphor!
-- https://github.com/netpipe/Luna Game Engine Status 95%
netpipe
Posts: 669
Joined: Fri Jun 06, 2008 12:50 pm
Location: Edmonton, Alberta, Canada
Contact:

Re: New High Tech Engino

Post by netpipe »

Got the python scripting system working fairly good, cleaned alot up, moved the demo repository. hopefully i can get some help putting it together soon.
Live long and phosphor!
-- https://github.com/netpipe/Luna Game Engine Status 95%
netpipe
Posts: 669
Joined: Fri Jun 06, 2008 12:50 pm
Location: Edmonton, Alberta, Canada
Contact:

Re: New High Tech Engino

Post by netpipe »

Image
Live long and phosphor!
-- https://github.com/netpipe/Luna Game Engine Status 95%
netpipe
Posts: 669
Joined: Fri Jun 06, 2008 12:50 pm
Location: Edmonton, Alberta, Canada
Contact:

Re: New High Tech Engino

Post by netpipe »

good news it builds on windows though dont go trying anytime soon its going to take a month for me to update the build files and libs
Image
Live long and phosphor!
-- https://github.com/netpipe/Luna Game Engine Status 95%
netpipe
Posts: 669
Joined: Fri Jun 06, 2008 12:50 pm
Location: Edmonton, Alberta, Canada
Contact:

Re: New High Tech Engino

Post by netpipe »

ok instructions in the README on how to compile
Live long and phosphor!
-- https://github.com/netpipe/Luna Game Engine Status 95%
netpipe
Posts: 669
Joined: Fri Jun 06, 2008 12:50 pm
Location: Edmonton, Alberta, Canada
Contact:

Re: New High Tech Engino

Post by netpipe »

https://github.com/netpipe/Luna did a little more work to it, just got back in the groove again.
http://imgur.com/MSX2JGC
Last edited by netpipe on Fri May 29, 2020 10:28 pm, edited 2 times in total.
Live long and phosphor!
-- https://github.com/netpipe/Luna Game Engine Status 95%
netpipe
Posts: 669
Joined: Fri Jun 06, 2008 12:50 pm
Location: Edmonton, Alberta, Canada
Contact:

Re: New High Tech Engino

Post by netpipe »

getting to that point where its readable and tooled up. looking for coders , artists, game designers.

Focus List
- need to make ribontrail node spit dirt from the car tires - / shocks aswell ik constraints if you gotem.
- codeeditor
- input/joystick/gamepad manager
- networking
Live long and phosphor!
-- https://github.com/netpipe/Luna Game Engine Status 95%
netpipe
Posts: 669
Joined: Fri Jun 06, 2008 12:50 pm
Location: Edmonton, Alberta, Canada
Contact:

Re: New High Tech Engino

Post by netpipe »

Live long and phosphor!
-- https://github.com/netpipe/Luna Game Engine Status 95%
netpipe
Posts: 669
Joined: Fri Jun 06, 2008 12:50 pm
Location: Edmonton, Alberta, Canada
Contact:

Re: New High Tech Engino

Post by netpipe »

Update, have networking, code editor and trees going now

could use some help with the scripted gui portion im not really sure how to string it together with working events.
Live long and phosphor!
-- https://github.com/netpipe/Luna Game Engine Status 95%
netpipe
Posts: 669
Joined: Fri Jun 06, 2008 12:50 pm
Location: Edmonton, Alberta, Canada
Contact:

Re: New High Tech Engino

Post by netpipe »

made good progress in the scripted 2d image aspect of integration. midi player sounds and organisation. (linux only at the moment) cmake in some projects is the cause.

still looking for a good candidate to help with the scripting and feature integration. so far its just been me for some strange reason.
Live long and phosphor!
-- https://github.com/netpipe/Luna Game Engine Status 95%
netpipe
Posts: 669
Joined: Fri Jun 06, 2008 12:50 pm
Location: Edmonton, Alberta, Canada
Contact:

Re: New High Tech Engino

Post by netpipe »

https://www.zomfy.com/xaXlY3Q for linux mint - mate version this one is 3.6 gb(will try to make smaller next time) has everything compiled inside it already even the .o files. has working opengl glsl support and virtualbox extensions installed in nice setup mate environment.

update: trying google drive this time. zomfy failed the transfer i guess.
Live long and phosphor!
-- https://github.com/netpipe/Luna Game Engine Status 95%
netpipe
Posts: 669
Joined: Fri Jun 06, 2008 12:50 pm
Location: Edmonton, Alberta, Canada
Contact:

Re: New High Tech Engino

Post by netpipe »

https://drive.google.com/file/d/1S5XIUs ... sp=sharing , i have a tinycorelinux version on the way
Live long and phosphor!
-- https://github.com/netpipe/Luna Game Engine Status 95%
netpipe
Posts: 669
Joined: Fri Jun 06, 2008 12:50 pm
Location: Edmonton, Alberta, Canada
Contact:

Re: New High Tech Engino

Post by netpipe »

emscripten port is working now. still much to do for sound and video
http://www.netpipe.ca/games/lunaengine/Luna.html

Image
Live long and phosphor!
-- https://github.com/netpipe/Luna Game Engine Status 95%
netpipe
Posts: 669
Joined: Fri Jun 06, 2008 12:50 pm
Location: Edmonton, Alberta, Canada
Contact:

Re: New High Tech Engino

Post by netpipe »

sound and python are fully working now, i'm still surprised no one has picked this up yet because its the same set of repos as all the demos. emscripten still needs a bit of sound work and 2d images fix

Image
Live long and phosphor!
-- https://github.com/netpipe/Luna Game Engine Status 95%
netpipe
Posts: 669
Joined: Fri Jun 06, 2008 12:50 pm
Location: Edmonton, Alberta, Canada
Contact:

Re: New High Tech Engino

Post by netpipe »

Image bulletblend reader now working again.
Live long and phosphor!
-- https://github.com/netpipe/Luna Game Engine Status 95%
Post Reply