Camera Navigation and Line Text

Post your questions, suggestions and experiences regarding to Image manipulation, 3d modeling and level editing for the Irrlicht engine here.
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Vectrotek
Competition winner
Posts: 1087
Joined: Sat May 02, 2015 5:05 pm

Camera Navigation and Line Text

Post by Vectrotek »

You might find this amusing.
I'm planning to use this in Irrlicht.
Image

Here it is: (don't run fullscreen)
http://s000.tinyupload.com/?file_id=005 ... 9869290904
thanhle
Posts: 325
Joined: Wed Jun 12, 2013 8:09 am

Re: Camera Navigation and Line Text

Post by thanhle »

The vector text looks cool.

It would be great to create a snippet for this for Irrlicht.

Cheers
Vectrotek
Competition winner
Posts: 1087
Joined: Sat May 02, 2015 5:05 pm

Re: Camera Navigation and Line Text

Post by Vectrotek »

@thanhle.. I tried posting the three definition arrays but the code was too much text..
I tried only the arrays for the vector text but that was also too big for the system.
Let me know what you think. Thanks!
thanhle
Posts: 325
Joined: Wed Jun 12, 2013 8:09 am

Re: Camera Navigation and Line Text

Post by thanhle »

Hi Vectrotek,
The forum limited the text length for code snippet for a single code tag.
What we can do is create another or multiple code tags and put the remaining codes there.

Regards
CuteAlien
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Re: Camera Navigation and Line Text

Post by CuteAlien »

You can also post code to a page like http://pastie.org/ and link it from here. Or the best solution - make an account on github or bitbucket, create a code-snippets project there and post you stuff there. That way you can modify it easy, have access to it from anywhere, it's easy to link it and people even can give you patches directly for improvements.
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Vectrotek
Competition winner
Posts: 1087
Joined: Sat May 02, 2015 5:05 pm

Re: Camera Navigation and Line Text

Post by Vectrotek »

Thanks. I'll have a look at it as soon as I get HLSL shaders sorted out.
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