New High Tech Engino

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Re: New High Tech Engino

Postby tecan » Thu Mar 07, 2013 3:39 am

updated to current irrlicht looking for help if anyone wants to help. probably tackle scripting next.
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Re: New High Tech Engino

Postby tecan » Tue Jun 04, 2013 11:10 pm

Got the python scripting system working fairly good, cleaned alot up, moved the demo repository. hopefully i can get some help putting it together soon.
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Re: New High Tech Engino

Postby tecan » Sat Jun 08, 2013 4:05 am

Image
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Re: New High Tech Engino

Postby tecan » Mon Sep 16, 2013 1:03 am

good news it builds on windows though dont go trying anytime soon its going to take a month for me to update the build files and libs
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Re: New High Tech Engino

Postby tecan » Mon Sep 16, 2013 6:37 am

ok instructions in the README on how to compile
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Re: New High Tech Engino

Postby tecan » Tue Apr 28, 2015 5:01 pm

https://github.com/tecan/Luna did a little more work to it, just got back in the groove again.
http://imgur.com/MSX2JGC
Last edited by tecan on Tue Jun 21, 2016 4:10 am, edited 1 time in total.
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Re: New High Tech Engino

Postby tecan » Sun Jun 05, 2016 1:06 pm

getting to that point where its readable and tooled up. looking for coders , artists, game designers.

Focus List
- need to make ribontrail node spit dirt from the car tires - / shocks aswell ik constraints if you gotem.
- codeeditor
- input/joystick/gamepad manager
- networking
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Re: New High Tech Engino

Postby tecan » Tue Aug 16, 2016 11:26 pm

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Re: New High Tech Engino

Postby tecan » Sat Dec 09, 2017 9:22 am

Update, have networking, code editor and trees going now

could use some help with the scripted gui portion im not really sure how to string it together with working events.
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