Irrlicht 1.8.1 released

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CuteAlien
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Irrlicht 1.8.1 released

Post by CuteAlien »

New Irrlicht 1.8.1 is out which fixes several bugs from the last release.

You can get it here: http://irrlicht.sourceforge.net/downloads/

Changes:
- Improved OpenGL performance under OSX (Thanks devonsoft for reporting).
- Fixed OSX compilation issues.
- For speed improvement the following attributes accessible by ISceneManager::getParameters() are no longer updated in release:
"culled", "calls", "drawn_solid", "drawn_transparent", "drawn_transparent_effect".
They can be enabled by compiling Irrlicht with the define _IRR_SCENEMANAGER_DEBUG.
Thanks @hendu for reporting, see http://irrlicht.sourceforge.net/forum/v ... =2&t=48211 for the discussion.
- Fix compile problem with CIrrDeviceSDL on VS2008 (and maybe other systems). Thanks @HellFlip for reporting.
- Fix quaternion::rotationFromTo() (Thanks @takamoto for reporting)
- Fix iszero for s64 (Thanks @chronologicaldot for reporting)
- Fix crash in SoftwareDriver2 when Material was EMT_DETAIL_MAP but texture[1] was not set (Thanks for fix by chronologicaldot)
- Fix buffer overrun in x-loader (Thanks for fix by Otaka)
- Fix cursor visibility update problem under Windows 8 (Thanks @luthyr for reporting)
- Fix irredit links in loadScene/saveScene docs.
- Fix issue in CAnimatedMeshSceneNode::clone which caused a crash. (reported and fixed by luthyr)
- Fix compiling errors for c++ builder (thx @Greatwolf for many patches and @cfanderek for reminding)
- Initialized IColladaMeshWriter::GeometryWriting which was uninitialized.
- Fix linker trouble with irr::core::equalsByUl when compiling Irrlicht as managed code (thx @ Memorial76 for a report + testcase)
- Fix crashes in CCubeSceneNode::clone and CSphereSceneNode::clone (reported by marsupial)
- Fix the clipping in the listbox drawing which was only showing the right line of the sunken pane (reported by Mloren and Abraxas).
- Initialize slider in example 05 correct (reported by Zerochen)
- Fix crash in CMeshSceneNode::clone when the mesh had no shadow (reported by christianclavet, bug-fix found by Nadro)

There are still some known bugs in there on which we will work in the future:
- Software driver doesn't work properly under OSX 10.9.
- Problems with certain .mtl files: http://irrlicht.sourceforge.net/forum/v ... =7&t=48090

Thanks for all the patches and bugreports! And we will try our best to get the 1.9 release into good shape next.
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
jorgerosa
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Re: Irrlicht 1.8.1 released

Post by jorgerosa »

Great! Thanks for your hard work! :)
I´ll install and try it, as soon as I can.
jwatson1993
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Re: Irrlicht 1.8.1 released

Post by jwatson1993 »

I appreciate the fixes, thank you. The cloning problems were going to be an issue.
Squarefox
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Re: Irrlicht 1.8.1 released

Post by Squarefox »

Thank you very much!
kklouzal
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Re: Irrlicht 1.8.1 released

Post by kklouzal »

Thank you for keeping up the amazing work! Irrlicht is one of the best engines I've ever used, can't wait to see what it will become!
Dream Big Or Go Home.
Help Me Help You.
Abraxas)
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Re: Irrlicht 1.8.1 released

Post by Abraxas) »

Hahaha I actually helped a little! Awesome!
Mars_999
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Re: Irrlicht 1.8.1 released

Post by Mars_999 »

Yes thanks to all to contributed to this awesome engine!!!

Please keep up the good work!!

Be cool to see a nicer tool set made for Irrlicht... Hmmm....
Mel
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Re: Irrlicht 1.8.1 released

Post by Mel »

Awesome! :) i look forward to "hook" me again to Irrlicht.
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
kinkreet
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Re: Irrlicht 1.8.1 released

Post by kinkreet »

Thank you, excelent work! :D
thanhle
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Re: Irrlicht 1.8.1 released

Post by thanhle »

Fantastic work mate.
Keep up the great work.
thanhle
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Re: Irrlicht 1.8.1 released

Post by thanhle »

Hi mate,
I have a problem with createDeviceEx(param) function in this version, as createDeviceEx(param) returned underfined.

The code below used to work in version 1.8.

Code: Select all

 
irr::SIrrlichtCreationParameters params =  irr::SIrrlichtCreationParameters();
params.WindowId = (void *)lstForm[0]->renderlID;  
params.DriverType =   irr::video::EDT_DIRECT3D9;
params.EventReceiver =0;
params.AntiAlias =  false;
device = createDeviceEx(params);
 
 
CuteAlien
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Re: Irrlicht 1.8.1 released

Post by CuteAlien »

createDeviceEx is still there. Check if you include Irrlicht.
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
thanhle
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Re: Irrlicht 1.8.1 released

Post by thanhle »

Sorry my fault, forgot to copy new dll to project output folder.
Resolved.
ent1ty
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Re: Irrlicht 1.8.1 released

Post by ent1ty »

Shouldn't the linux makefile build a libIrrlicht.so.1.8.1 instead of libIrrlicht.so.1.8 though? :P
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps

Step back! I have a void pointer, and I'm not afraid to use it!
CuteAlien
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Re: Irrlicht 1.8.1 released

Post by CuteAlien »

ent1ty wrote:Shouldn't the linux makefile build a libIrrlicht.so.1.8.1 instead of libIrrlicht.so.1.8 though? :P
Damn. (that wasn't on my checklist... *sigh*)
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
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