Screenshot of the Month September 2012 [Winner announced!]

Competitions for Irrlicht or 3D in general.
Irrlicht Screenshot of the Month: Winner for January, vote for February, submit for March

Screenshot of the Month September 2012

Poll ended at Fri Oct 05, 2012 8:16 pm

Sio2 - Irrlicht DirectX11 GPU Raytracing plus FXAA anti-aliasing
11
37%
Talos3eye - Meanest Void (WIP Title)
10
33%
Stefbuet - Climbing Ball
9
30%
 
Total votes: 30

Strong99
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Screenshot of the Month September 2012 [Winner announced!]

Post by Strong99 »

And this months winner is Sio2 with his Irrlicht DirectX11 GPU Raytracing plus FXAA anti-aliasing screenshot.

Old
Vote now for the best screenshot of September 2012!
The poll will be active until October the 5th

Some pictures are not shown in their fullsize. Too view them fullsize please visit: To the gallery


Sio2 - Irrlicht DirectX11 GPU Raytracing plus FXAA anti-aliasing
Image

Talos3eye - Meanest Void (WIP Title)
Image

Stefbuet - Climbing Ball
Image

Topic for the September screenshot entries!

Please submit here for the best screenshot for September 2012. You can submit until the 20th of September. Voting should start soon after that date.

Rules
- Only irrlicht renders allowed,
- Give images a good title and make clear what the title is,
- Make sure the image is available until the end of the competition,
- One image per project allowed,
- And some information about the project/scene,

Notes
- Please show a good quality image with a decent image size.

Rewards
- A special user rank: Competition winner
sio2
Competition winner
Posts: 1003
Joined: Thu Sep 21, 2006 5:33 pm
Location: UK

Re: Screenshot of the Month September 2012 [Submit now]

Post by sio2 »

Title: Irrlicht DirectX11 GPU Raytracing plus FXAA anti-aliasing (SiO2)

Image

Notes:
  • Uses my own modified version of evandromillian's DX11 driver, supporting native DDS textures, cubemaps, compiled HLSL, enhanced DX11 Technique support and other additions/bugfixes.
    Anti-aliasing is via nVidia's FXAA (From the nVidia DX11 SDK). This is a simple way of performing relatively cheap anti-aliasing. Very easy to integrate, just needed the raytracing output to calculate and emit Luma. Not perfect (some strange halos around some of the spheres, for example) but easy to implement and gives good performance.
    Raytracer calculates first-hit rays, reflection rays and shadows rays. No first-hit speed-up yet.
    In the raytrace shader, rays that fail to hit anything are looked up in the sky cubemap (including reflections rays).
    The scene is held by Irrlicht as a set of sphere nodes, a lightnode and an animator on the light. Each frame, the scene is gathered together and uploaded to the raytrace shader which renders to an off-screen texture. FXAA is then applied as a post-process.
    Sky cubemap made by myself using Bryce.
Mel
Competition winner
Posts: 2292
Joined: Wed May 07, 2008 11:40 am
Location: Granada, Spain

Re: Screenshot of the Month September 2012 [Submit now]

Post by Mel »

Very neat :) I really like the raytracing demos :)

Maybe you could perform besides substractive operations and normal mapping?
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
kazymjir
Posts: 727
Joined: Sat Feb 20, 2010 4:05 pm
Location: Munich, Bayern

Re: Screenshot of the Month September 2012 [Submit now]

Post by kazymjir »

Very nice inded

offtopic:
Mel, check this then 8) (must have webgl enabled browser)
http://mrdoob.github.com/three.js/examp ... scher.html
codetiger
Posts: 103
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Location: Chennai, India
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Re: Screenshot of the Month September 2012 [Submit now]

Post by codetiger »

Wow, so I'll keep my screenshot for next month competition... :)
IrrNaCl - Irrlicht Port for Google Chrome Native Client - Demo

Iyan 3D - Make your own 3d animation using your iOS Device
sio2
Competition winner
Posts: 1003
Joined: Thu Sep 21, 2006 5:33 pm
Location: UK

Re: Screenshot of the Month September 2012 [Submit now]

Post by sio2 »

Mel wrote:Very neat :) I really like the raytracing demos :)

Maybe you could perform besides substractive operations and normal mapping?
There are lots and lots of things I can add/improve/fix. First-hit speedup, polygons, planes, BVH, GI, and moving to a DX11 compute shader are just a few that come to mind. Work on the engine continues...

BTW I'll be releasing the demo soon. Looks nicer when the scene is animated. 8)
Strong99
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Re: Screenshot of the Month September 2012 [Submit now]

Post by Strong99 »

Don't be afraid of Sio2! You're not going to let him win by default are you? 1 day left for those awesome irrlicht screenshots!
Talos3eye
Posts: 3
Joined: Thu Sep 20, 2012 11:30 pm

Re: Screenshot of the Month September 2012 [Submit now]

Post by Talos3eye »

Meanest Void (WIP Title)
Image

Hi my first post and just before the time limit :)

This is my spare time project, a little fun space shooter.
Current features:
  • bloom
  • bump mapping
  • space physics with Newton Game Dynamics and Irrklang for Sound
  • Bots with FSM and steering behaviors such as seek and flee (quite a challenge for a player) and obstacle avoidance
I wanted to wait to introduce my project until I have a real GUI and some other features, but I just wanted to keep the spirit of competition alive.
A proper presentation of my project will follow.
sio2
Competition winner
Posts: 1003
Joined: Thu Sep 21, 2006 5:33 pm
Location: UK

Re: Screenshot of the Month September 2012 [Submit now]

Post by sio2 »

"...and just before the time limit"

The post says "Posted: Fri Sep 21, 2012 12:45 am". Strange!
CuteAlien
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Re: Screenshot of the Month September 2012 [Submit now]

Post by CuteAlien »

It's all about time-zones ;-)
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
sio2
Competition winner
Posts: 1003
Joined: Thu Sep 21, 2006 5:33 pm
Location: UK

Re: Screenshot of the Month September 2012 [Submit now]

Post by sio2 »

CuteAlien wrote:It's all about time-zones ;-)
Yeah, sorry. I was merely being sarcastic that, for my time zone, the post was after the deadline. :mrgreen:
CuteAlien
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Re: Screenshot of the Month September 2012 [Submit now]

Post by CuteAlien »

Ah well, would be boring without a competition. I already considered posting one of my shots, but those consist currently 99% of debug-output :-)
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
stefbuet
Competition winner
Posts: 495
Joined: Sun Dec 09, 2007 4:13 pm
Location: france

Re: Screenshot of the Month September 2012 [Submit now]

Post by stefbuet »

Competition spirit! :roll:

Climbing Ball
Image
CuteAlien wrote:coders are well-known creatures of the night
Mel
Competition winner
Posts: 2292
Joined: Wed May 07, 2008 11:40 am
Location: Granada, Spain

Re: Screenshot of the Month September 2012 [Submit now]

Post by Mel »

god bless the balls, the simplest physics primitive :)

I won't participate this month. I will show something new when i have it.
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
hendu
Posts: 2600
Joined: Sat Dec 18, 2010 12:53 pm

Re: Screenshot of the Month September 2012 [Submit now]

Post by hendu »

I'm going to have to add that to my sig...
Mel wrote:god bless the balls
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