I thought I'd try one last attempt at getting Newton integrated and use that for detecting simple convex mesh collisions, but I've got a problem...
As you can see from the image I should clearly be getting a collision, but nothing is detected:
I'm using the code from this
tutorial to produce my collision object, object is a standard collision object, one sphere moves using key board input and is created by using "NewtonCreateConvexHull", the other is stactic and so uses an octree for speed and is created using "NewtonTreeCollisionEndBuild" after adding all of the faces with "NewtonTreeCollisionAddFace".
The collision detection is completed simply by calling "NewtonCollisionCollide".
The problem is that that the nHits = 0 despite there clearly being a collision...
I'm using Irrlicht 1.7.3 and Newton 1.53
Any ideas what I'm doing wrong? I've tried changing both the meshes to convex hull types. Could it be to do with the scale of my world?