Unreal Engine 4

Post your questions, suggestions and experiences regarding to Image manipulation, 3d modeling and level editing for the Irrlicht engine here.

Unreal Engine 4

Postby fmx » Thu May 17, 2012 10:03 pm

Just found this, worth sharing with you guys
http://www.wired.com/gamelife/2012/05/f ... 1?pid=2554

Image
Image
Image

What do you think?
IMO this is all thanks to awesome artists and more powerful hardware, the tech itself hasn't evolved too much.
But whichever way you look at it, irrlicht needs to get a move on... :shock:
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Re: Unreal Engine 4

Postby Lil Margin » Fri May 18, 2012 1:44 am

I fully agree with you fmx
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Re: Unreal Engine 4

Postby ACE247 » Fri May 18, 2012 9:13 am

Irrlicht is still stuck in '99. With an ever shrinking portal to the future.
Although, I must add: Unreal Engine's tools are just as outdated and clunky to use despite all of their development that is supposed to improve usability.
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Re: Unreal Engine 4

Postby Mel » Fri May 18, 2012 11:30 pm

I guess that the Unreal guys will move finally to deferred rendering, as Crytek, and will start throwing in tesellation besides, In fact, the path of the middleware i think that will be aimed to the ease of use, because the graphics can hardly improve. And let's not forget that ultrarrealistic graphics were posible since a long time, only on prerrendered images, of course, so, all of this is already invented. Only now it can render in real time.

Right now, for the unreal engine to be complete, they should practically include in their editor a 3D modeller. Blender should make its way into it :D
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Re: Unreal Engine 4

Postby aaammmsterdddam » Sat May 19, 2012 9:28 pm

Well, I would maybe use the unreal engine, but the license is horrible, well UE3 has a horrible license at least (compared to zlib though)
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