Hello,
I've run all Irrlicht demos and read a lot of documentation. But there are some questions left before I'm going to start my game development with Irrlicht.
1. Is it possible to call native OpenGL functions within the Irrlicht framework? The example CustomSceneNode shows a way to render a primitive, and the function seems to cover a OpenGL function. But for my project I need straight access to OpenGL (special particle systems etc.).
2. What about large terrains, covered with different textures? The Irrlicht terrain example is based on a heightmap, that's good. But it uses a single texture, that's not suitable for my purpose. Even more: the behaviour of the character depends on the terrain texture (friction coefficient, controllability, speed etc.).
3. As I said, the terrains will be quite large (about 1 million of tris). Does Irrlicht use something like dynamic LOD for the terrain rendering? Or must the terrain splitted into several parts?
