DJ's questions.

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.

Re: DJ's questions.

Postby CuteAlien » Fri Apr 27, 2012 8:31 am

The docu you already found is right now the most up-to-date on the servers. But all the documentation is generated with doxygen. Call scripts/doc/irrlicht/makedocumentation.bat to generate a new documentation locally.
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Re: DJ's questions.

Postby DJLinux » Sat Apr 28, 2012 8:29 pm

Isn't a big deal build new docs's the problem are my huge help file (as compiled *.chm and the ordinary *.html online version) links to the C++ online version.
That means if the 1.8 docs moved from http://irrlicht.sourceforge.net/docutemp/ to any other place i have to change all hundrets links "manualy" too.
The space on sourceforge.net isn't a problem to handle more version's permanently.

http://irrlicht.sourceforge.net/docu/1.7
http://irrlicht.sourceforge.net/docu/1.8
http://irrlicht.sourceforge.net/docu/1.9
...

DJ.
Last edited by DJLinux on Sun Apr 29, 2012 6:44 am, edited 1 time in total.
(Sorry about my bad English)
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Re: DJ's questions.

Postby CuteAlien » Sat Apr 28, 2012 10:33 pm

Yeah, I like the idea, makes a lot of sense. I'll ask the others what they think about it when I catch them next time in chat.
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Re: DJ's questions.

Postby DJLinux » Mon Apr 30, 2012 4:56 pm

IMeshBuffer->getIndexType can be EIT_16BIT or EIT_32BIT
but
IMeshBuffer->append accept only ushort * as index array !

How can i use 32 bit indicies with a IMeshBuffer or IDynamicMeshBuffer ?
Thank you to point me in the right direction.

DJ.
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Re: DJ's questions.

Postby DJLinux » Tue May 01, 2012 4:59 pm

No one can give me a hint ?

DJ.
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Re: DJ's questions.

Postby hybrid » Tue May 01, 2012 5:51 pm

Basically, append() is all broken and might now work in many situations. Better use a different approach for now.
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Re: DJ's questions.

Postby DJLinux » Thu May 03, 2012 7:11 pm

The shortest pice of gemetry in irrlicht is an IMeshBuffer
if you define one triangle with two sides and each side has a different material
you have to define it as two different IMeshBuffers wich are a part of one SceneNode.

Is it right so far or i'm wrong ?

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Re: DJ's questions.

Postby hybrid » Thu May 03, 2012 9:27 pm

Yes, that's right.
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Re: DJ's questions.

Postby DJLinux » Thu May 03, 2012 11:01 pm

Thank you hybrid. One moment I was unsure.

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