Hello everyone,
A problem appear when i try to render two surface (with two polygon) : some hole appear beetween polygon (just one pixel, and we see the background color).
Depend of the position of the camera, it appears everywhere beetwen two surface (screenshot => http://hpics.li/5517e48)
I think it is a problem of finite numerical precision limit, but i am not sure,
do you know this problem and how I can solve that ?
Thanks a lot
jerome
