Screenshot of the Month April 2012 [Winner announced!]

Competitions for Irrlicht or 3D in general.
Irrlicht Screenshot of the Month: Winner for May, submit for June

Screenshot of the Month April 2012

Poll ended at Mon May 07, 2012 1:38 pm

Kerberos2233 - Space Combat Simulator
3
9%
ent1ty - 2D side scroller zombie survival RPG
2
6%
REDDemon - Shaders Framework: GLSL from C++
3
9%
Escen - OverHeat
21
64%
wing64 - Godtower - Arsa Framework
3
9%
wiedzmin112 - beautyInRender
1
3%
 
Total votes : 33

Re: Screenshot of the Month April 2012 [Submit now!]

Postby serengeor » Tue Apr 03, 2012 5:46 pm

wahagn wrote:Note that he posted his screenshot on the first of April, maybe it's a 1 April joke :P
Am I the only one who is paying attention ?? :wink:

Nooo.. it can't be that :roll:
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Re: Screenshot of the Month April 2012 [Submit now!]

Postby Mel » Tue Apr 03, 2012 10:39 pm

I'd swore it was a game too... Are we this lazy so we can accept something so ludicrous to be real? :lol:
http://santiagong.daportfolio.com/
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Re: Screenshot of the Month April 2012 [Submit now!]

Postby booe » Wed Apr 04, 2012 5:27 am

serengeor wrote:
wahagn wrote:Note that he posted his screenshot on the first of April, maybe it's a 1 April joke :P
Am I the only one who is paying attention ?? :wink:

Nooo.. it can't be that :roll:


I am not paying any attenton, because I'm staring at beauty Sheep-Cuties all the time, jawoll!

EDIT: 69th post! WOOOHOOO!
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Re: Screenshot of the Month April 2012 [Submit now!]

Postby aaammmsterdddam » Thu Apr 05, 2012 7:59 am

derp. could *technically* still be true, but yes. I now noticed the date, I thought people were more mature than that though.
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Re: Screenshot of the Month April 2012 [Submit now!]

Postby serengeor » Thu Apr 05, 2012 12:12 pm

aaammmsterdddam wrote:derp. could *technically* still be true, but yes. I now noticed the date, I thought people were more mature than that though.

http://irrlicht.sourceforge.net/forum/viewtopic.php?f=10&t=43907
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Re: Screenshot of the Month April 2012 [Submit now!]

Postby ent1ty » Fri Apr 06, 2012 11:02 am

what are you trying to imply, serengeor? :)
Height2Normal v. 2.1 - convert height maps to normal maps

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Re: Screenshot of the Month April 2012 [Submit now!]

Postby serengeor » Fri Apr 06, 2012 1:20 pm

ent1ty wrote:what are you trying to imply, serengeor? :)

I'm trying to imply that you are a very creative person. :D
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Re: Screenshot of the Month April 2012 [Submit now!]

Postby ent1ty » Fri Apr 06, 2012 4:19 pm

Ah. Well I suppose that's all right then :D
Height2Normal v. 2.1 - convert height maps to normal maps

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Re: Screenshot of the Month April 2012 [Submit now!]

Postby REDDemon » Fri Apr 06, 2012 5:20 pm

My vote goes to the zombi screen shot :D. I want to see more partecipants.

here's my shot:

Title:
Shaders Framework: GLSL from C++

The full size image is nicer that the version cutted by the forum XD

http://i.imgur.com/HDA3G.jpg (<-- link to original image. Forum is cutting a piece of the image)
Image

Short descritpion
that's a GPU accelerated test with the last trunk of FreeImageMixer. You should note that I written only C++ code for having that example working. Shader code is generated on the fly (and splitted into multiple shaders if needed) from C++ instructions.

What is hard is adding full swizzle capability through C++.

In GLSL you can do
cpp Code: Select all
 
color.rgba
//but also
color.rrab
 

doing that with C++ will require a lots of similiar functions. So i'm trying to find some more elegant way to solve that problem

Effects are added in this order
1) perlin noise texture (so clouds to make fog more realistic)
2) fog using the noise (perlin is not very noticeable, I tried to keep the effects as minimum visible as possible.)
3) blur pass
4) Depth of field
5) blum (using edge detection.).
6) slight color rotation based on luminance value (image mixer is using a different color matrix for each pixel. the matrix is generated on the fly. so it is not efficient and can be optimized alot).

the image is created using only 3 existing images (the starting images are not done by me.)
so i link there where I found the test images:
http://pxr.dk/wmt/?page_id=22

I just searched for good color+depth images. Only the shader is done by me (and all the work behind of course).

EDIT: changed the title and the description to reflect what that screenshot rapresents (and to shows the work behind that screenshot)
Last edited by REDDemon on Fri Apr 13, 2012 8:26 am, edited 17 times in total.
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Re: Screenshot of the Month April 2012 [Submit now!]

Postby Mel » Fri Apr 06, 2012 7:20 pm

Really nice looking :) if i had a stage like that...
http://santiagong.daportfolio.com/
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Re: Screenshot of the Month April 2012 [Submit now!]

Postby REDDemon » Fri Apr 06, 2012 7:29 pm

Thx :) I 've also found some nice fog shaders with FIM. later or soon I'll add those fog shaders to snipetts.
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Re: Screenshot of the Month April 2012 [Submit now!]

Postby kazymjir » Fri Apr 06, 2012 8:28 pm

NOOOOOOOOO! JUST NOT WORLD OF WARCRAFT!!!!!
Two years passed since I finally win with my addiction, but every time I see this damned game something is happening in my brain!! No!!!!!!!!!

This screenshot is looking really awesome, great work.
I think this may even beat zombies screenshot.
Warning: Unknown: failed to open stream: No such file or directory in Unknown on line 0
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Re: Screenshot of the Month April 2012 [Submit now!]

Postby Escen » Fri Apr 06, 2012 9:20 pm

OverHeat

It drives terrible with all those rocks. Who came up with that idea?

- soft-shadow pssm
- blooming
- multi-texture for terrain combined with bump-mapping
- blur pass
- depth of field
- small heat wave above engine
- sun-ray pass
- contrast and color saturation
- lens flare
- SPARK particles for dust and small rocks
- SSAO

Image

Edit: changed screenshot to last rendering
Last edited by Escen on Mon Apr 16, 2012 6:49 pm, edited 2 times in total.
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Re: Screenshot of the Month April 2012 [Submit now!]

Postby Mel » Sat Apr 07, 2012 11:44 am

:shock: Holy crap! Some really detailed screen there!
http://santiagong.daportfolio.com/
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Re: Screenshot of the Month April 2012 [Submit now!]

Postby REDDemon » Sat Apr 07, 2012 3:57 pm

O_O
OpenGL is not hard. What you have to do is just explained in specifications. What is hard is dealing with poor OpenGL implementations.
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