Hi,
I m using Cal3d for animations in my game . I need help in mixing some dynamic bone motions with predefined ones . When i rotate any bone , i m able to do that but only when there is no animation loaded on my character, but otherwise it is not rotated. May be i know wht the reason behind this is that when an animation is loaded then it updates all bones according to the defined animation data , that is why any of my rotations are not done at the time when an animation is loaded.
Can anybody help that how can i rotate a bone along with my predefined skeletal animations ?
Edit:- I was able to do that. Here is what i did , hope this can help any other programmer in mixing runtime motions with predefined animations using Cal3d
I brought my bone to its core state ( the state where it was before animations) then i applied the rotations to this bone and updated the skeleton to calculate the original state and finally i got the o/p.
