ulao wrote:Yeah the build is good. I think the remove world is not an issue, seem to run ok with it commented out. As you said its just not needed.
on the capsule thing.. I saw the irrodeedit.dll was changed. So I dropped that in irredit and when I move my new GC under my animated mesh irredit crashes.
update, ok any irredit moment crashes? I tried to recreate it from scratch and every time I move a ode object it crashes. For example, I created a wold and a body. Then I move the body under the world and I get the error report crash. If I get time I may try to dll hook it and get the debut info.
ulao wrote:Also to clarify any comets I made about my project dll's, if I say I dropped in a new dll and tried it, that would assume I did a rebuild.
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