Gimme 3 More days



teto wrote:Though I couldn't see any rabbit in T@W 1.2, maybe for 1.3 :p ?
Really sweet though. Hope you will release some source ?!
hybrid wrote:Why using a mesh buffer for this? Looks more like a geometry manipulator which would then be used with a scene node animator... Anyway, looking forward to see the code!

kazymjir wrote:Wow, amazing Nadro!

Virion wrote:kazymjir wrote:Wow, amazing Nadro!
Second that! Awesome stuff!
RdR wrote:ProgressiveMeshBuffer
This mesh buffer can create less detailed models using edge contraction (with serveral algorithms)
Very usefull for creating LOD meshes on the fly, also works with textures and bump/normal maps.
Already using this in TANK@WAR 1.2 to create less detailed models of the tanks for the LOD system

CuteAlien wrote:More competition is always good... bring it on(But can you really compete with a screenshot with hearts in it?)
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