teto wrote:Though I couldn't see any rabbit in T@W 1.2, maybe for 1.3 :p ?
Really sweet though. Hope you will release some source ?!
hybrid wrote:Why using a mesh buffer for this? Looks more like a geometry manipulator which would then be used with a scene node animator... Anyway, looking forward to see the code!
kazymjir wrote:Wow, amazing Nadro!
Virion wrote:kazymjir wrote:Wow, amazing Nadro!
Second that! Awesome stuff!
This mesh buffer can create less detailed models using edge contraction (with serveral algorithms)
Very usefull for creating LOD meshes on the fly, also works with textures and bump/normal maps.
Already using this in TANK@WAR 1.2 to create less detailed models of the tanks for the LOD system
CuteAlien wrote:More competition is always good... bring it on (But can you really compete with a screenshot with hearts in it?)
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