Complete Level File

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Re: Complete Level File

Postby aaammmsterdddam » Thu Feb 02, 2012 11:59 am

thanks!
wonder why a google search didn't find it.....
(n^(n-n))-1
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Re: Complete Level File

Postby Squarefox » Fri Feb 03, 2012 2:18 am

Hello,

is there a way, that the .irr-Exporter uses relative pathes, when exporting? If I export my stuff, I get some absolute pathes in my .irr-File, so it can't be used anywhere other than on my computer...

Greetings,
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Re: Complete Level File

Postby hybrid » Fri Feb 03, 2012 9:11 am

I'm not sure, but IIRC the texture problem is still not fixed. Only meshes will use relative paths now. But this is a bug filed and being worked on.
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Re: Complete Level File

Postby ACE247 » Fri Feb 03, 2012 10:07 am

@Squarefox Do you mean Irrlichts or IrrBlend Plugin exporter? IrrBlend plugin afaik has relative paths supported.
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Re: Complete Level File

Postby Squarefox » Fri Feb 03, 2012 4:35 pm

I mean Irrlichts exporter.
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Re: Complete Level File

Postby rubenwardy » Thu Mar 08, 2012 6:13 pm

What is the plugin dir?
I tried both Blender\2.62\scripts\Addons and \modules
http://www.multa.bugs3.com/

str = "Ruben is a nerd";
cout << str_replace("nerd", " computer genius", str) << endl;
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Re: Complete Level File

Postby ACE247 » Fri Mar 09, 2012 10:23 am

Go to blenders files-> preferences, then addons and use the "install add on" function(Bottom Left button) in blender to install the plugin. You should know about such things before using blender. ;)
H8L6L5M4G3H5M7N8S7N9O1R8J1P5M7N9O4P2Q5R6T7U4M3N8X6S5T8W (If you want the secret, why not 'TRY' decrypting it? )
This Door's lock doesn't need a key, the Lock is the key to open the Lock and you don't know how to turn the key...
Link: My Blog :)
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