tapeworm

Discussion about everything. New games, 3d math, development tips...

Re: tapeworm

Postby kazymjir » Sun Feb 26, 2012 11:18 pm

"Lego Millennium Falcon Stop Motion Assembly 3d"
http://vimeo.com/36768371
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Re: tapeworm

Postby Mel » Mon Feb 27, 2012 1:02 am

Cool indeed! :)
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Re: tapeworm

Postby aaammmsterdddam » Fri Mar 02, 2012 9:03 am

dude, that is EPIC
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Re: tapeworm

Postby kazymjir » Fri Mar 09, 2012 10:54 am

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Re: tapeworm

Postby ent1ty » Fri Mar 09, 2012 11:19 am

Yay!
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Re: tapeworm

Postby kazymjir » Mon Mar 12, 2012 8:56 pm

Image

Looks very similar to one of Irrlicht forum threads :D
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Re: tapeworm

Postby aaammmsterdddam » Tue Mar 13, 2012 9:45 am

lawl.
I have seen many topics like that on ALL kinds of forums about any kind of project (from programming to painting and modding games....)
and I find them HILARIOUS :D
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Re: tapeworm

Postby Mel » Tue Mar 13, 2012 10:31 am

What i find most fun of that kind of threads is that the guy who writes them seems to think that creating a MMORPG is some sort of black magic which is reserved only to a few, and that they will learn it if they ask politely
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Re: tapeworm

Postby kazymjir » Tue Mar 13, 2012 12:30 pm

Btw, little offtopic question (in offtopic thread, lol).
When Irrlicht project was born, in what date? When it have it's "birthday" ?
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Re: tapeworm

Postby CuteAlien » Tue Mar 13, 2012 12:36 pm

Niko's description on team site says it was founded in 2002. But don't know if that was the year he started or the year of the first release (maybe both?).
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Re: tapeworm

Postby Mel » Tue Mar 13, 2012 9:29 pm

In 2002... I wonder how would be the first Irrlicht demos.
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Re: tapeworm

Postby shadowslair » Wed Mar 14, 2012 6:32 pm

In fact they were pretty much the same, just less. :D
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Re: tapeworm

Postby ent1ty » Sat Mar 17, 2012 4:08 pm

Height2Normal - convert height maps to normal maps

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Re: tapeworm

Postby hendu » Sat Mar 17, 2012 5:17 pm

Laggy as heck, but looks nice.
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Re: tapeworm

Postby ent1ty » Sat Mar 17, 2012 5:41 pm

doesn't lag over here
Height2Normal - convert height maps to normal maps

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