Radikalizm wrote:ent1ty wrote:I think what he meant is, how will Granyte's implementation look from ground
Yeah, that's what I meant
I'm pretty familiar with atmospheric scattering implementations, having done some prototypes a while back, but although you can combine in-atmosphere (ie. rayleigh/mie on a skydome) and out-atmosphere effects a lot of people separate them, so that's why I asked
Granyte wrote:Radikalizm wrote:ent1ty wrote:I think what he meant is, how will Granyte's implementation look from ground
Yeah, that's what I meant
I'm pretty familiar with atmospheric scattering implementations, having done some prototypes a while back, but although you can combine in-atmosphere (ie. rayleigh/mie on a skydome) and out-atmosphere effects a lot of people separate them, so that's why I asked
my implementation is sean o'neil implementation ported to hlsl so it works from any kind of angle originaly it required two diferent codes to implement in and out of the atmosphere but after looking a little i found that i could combine them with a single if statement
i also reworked the code a bit so that it suport more then one planet










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