Irrlicht 1.7.3 released

Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.
hybrid
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Irrlicht 1.7.3 released

Post by hybrid »

Ok, it's finally happening. I've compiled and uploaded a zip file containing the 1.7.3 Irrlicht SDK. There are numerous bug fixes contained in this hopefully last update of the 1.7 branch before we can release Irrlicht 1.8. Due to severe dev team changes and incredible lack of time on our side we had to postpone this release for far too long. I hope we will catch up now again.
You can find the download at the usual SourceForge file pages, all other links and announcements will be made soon.
http://sourceforge.net/projects/irrlich ... 1.7/1.7.3/
CuteAlien
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Re: Irrlicht 1.7.3 released

Post by CuteAlien »

Phew, finally we got that one out :-) You can check the changelist here: http://irrlicht.svn.sourceforge.net/vie ... iew=markup
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Mel
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Re: Irrlicht 1.7.3 released

Post by Mel »

Awesome news! :)
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Re: Irrlicht 1.7.3 released

Post by Cube_ »

AWESOME!
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greenya
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Re: Irrlicht 1.7.3 released

Post by greenya »

Great news!!
hendu
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Re: Irrlicht 1.7.3 released

Post by hendu »

Great that it's out :)

Hm, neither the glsl crash on exit fix or the q3 texture support are mentioned in the changelog?
hybrid
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Re: Irrlicht 1.7.3 released

Post by hybrid »

I went through all changes to the code yesterday, and added the missing ones to the changelog. If they are not mentioned, they are probably not part of the 1.7.3 release, but only part of trunk.
hendu
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Re: Irrlicht 1.7.3 released

Post by hendu »

hybrid
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Re: Irrlicht 1.7.3 released

Post by hybrid »

Ah, ok, due to the two being back port I ignored them in this list.
ent1ty
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Re: Irrlicht 1.7.3 released

Post by ent1ty »

I just have to wonder, why isn't this mentioned on the website?

Edit: uhm... the defaul normal and parallax map materials seem to have stopped working correctly... just launch the example #11
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ent1ty
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Re: Irrlicht 1.7.3 released

Post by ent1ty »

Affected my shaders as well... did somebody play with normals?

edit
Ok well sometimes it works as expected, but usually not... so i guess something's wrong on my end, or can someone else confirm this?
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CuteAlien
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Re: Irrlicht 1.7.3 released

Post by CuteAlien »

Hm, I've not yet downloaded it, but in last 1.7 svn version the example 11 looks still ok to me (tried Windows XP, 32-bit, VS 2008 with OpenGL+DX).
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christianclavet
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Re: Irrlicht 1.7.3 released

Post by christianclavet »

Cool! I'll download it and will update the project with this version! Thanks a lot! I will be able to add more features now!
If someone have a little time, would be great to update the web site with this announcement!

EDIT: Done! And that was really painless! Nothing had to be changed and it recompiled perfectly!
Last edited by christianclavet on Sun Mar 04, 2012 4:06 am, edited 1 time in total.
hybrid
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Re: Irrlicht 1.7.3 released

Post by hybrid »

Yeah, I also tried example 11 (as well as all others) with opengl, dx8 and dx9 on Windows XP. Worked as expected.
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Re: Irrlicht 1.7.3 released

Post by GameDude »

Hey there,

When I downloaded the new Irrlicht 1.7.3, I noticed there was no pre-built DLL or linker library for the Win32-GCC port. I had to go and compile Irrlicht through codeblocks so that I could use the GCC(MingW) compiler on windows. I'm just wondering why there wasn't a pre-built one for the GCC compiler?
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