Hey guys, this is my first post in this community and i hope you can help me with my problems.
First of all, i am no absolut beginner, but created a few little games and now i am looking fowart to something harder...
My new project will be a blockgame using polyvox and perlin noise.
The terrain generagion is almost ready so i went on to the polyvox part.
I read millions of articles about it and now i finished the function witch creates the surface an converts it into an irrlicht scenenode.
But now to the problem:
I am a total idiot when it comes to hlsl and other shader-based functions,
I have no idea on how to create a shader witch applys textures of my textur atlas onto the scenenode.
I think there must be a way to set the textur coordinates to every single voxel.
Hope you can give me a hint!
Thanks in advace.


