Aww thanks guys! You know, I posted the pics because I was glad I actually succeeded. I'm still a bit new to 3d.
In my defense:
- unoptimized
- low-end hardware (did you perhaps miss the "120 fps without lighting"?)
16 is no limit, it's an arbitrary number my hardware could actually handle with the current implementation at an ok framerate.
ent1ty and Radikalizm, perhaps you could instead give me a tip or two on making it faster? It currently uses light volume geometry, and lacks the common stencil optimization. While I could hack irr, it's much better both for me and others in the long run to have it properly upstream - so the stencil opt is waiting on having GL RTT stencil in upstream irr properly working.


