Finally, a DirectX 10 video driver for Irrlicht

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Re: Finally, a DirectX 10 video driver for Irrlicht

Postby aaammmsterdddam » Sat Dec 31, 2011 2:41 am

yeah. irrlicht supports opengl 2.0?
And well. it is outdated.
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Re: Finally, a DirectX 10 video driver for Irrlicht

Postby hybrid » Sun Jan 01, 2012 9:52 pm

Irrlicut is also running on OpenGL 3.x and 4.x. There are some things which are not yet accessible from the API, but it's not impossible to give access to those things. We have had these discussions for many times now. Once we go for the flexible vertex format, most new methods from newer driver versions should be available.
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Re: Finally, a DirectX 10 video driver for Irrlicht

Postby Granyte » Sun Jan 01, 2012 10:10 pm

but that would still leave DX waiting until a driver is released
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Re: Finally, a DirectX 10 video driver for Irrlicht

Postby hybrid » Mon Jan 02, 2012 11:16 am

Well, IIRC we already have two driver implementations. However, none of them ever was announced ready for inclusion in the engine. I just need a sign from one of the original developers that the DX1x driver is as complete as it can be. And it should not use too many changes to the rest of the engine. Then we can add this driver as well. Maybe first as another staging driver, just as the ogl-es drivers. But there's no reason that we don't want this one in the engine.
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Re: Finally, a DirectX 10 video driver for Irrlicht

Postby crix » Mon Jan 02, 2012 11:54 am

I can't wait until its done. Perfect!
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Re: Finally, a DirectX 10 video driver for Irrlicht

Postby aaammmsterdddam » Mon Jan 02, 2012 5:17 pm

sounds awesome!
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Re: Finally, a DirectX 10 video driver for Irrlicht

Postby 3DModelerMan » Mon Jan 02, 2012 10:19 pm

Yeah. DX11 would be awesome. I think the reason some people might choose Ogre over Irrlicht is because Ogre supports DX11.
That would be illogical captain...

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Re: Finally, a DirectX 10 video driver for Irrlicht

Postby aaammmsterdddam » Tue Jan 03, 2012 4:14 pm

but ogre has horrible code. <---one of my reasons for not using ogre.
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Re: Finally, a DirectX 10 video driver for Irrlicht

Postby Granyte » Tue Jan 03, 2012 4:33 pm

aswell as a poor performer
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Re: Finally, a DirectX 10 video driver for Irrlicht

Postby ACE247 » Tue Jan 03, 2012 5:28 pm

I did try Ogre once, and I must say its in no way a bad performer, some of the demos ran quite fast even for an IGP were Irrlicht was rather sluggish. Yeah I benchmarked them, Irrlicht vs. Ogre, Irrlicht could maintain its framerate quite a bit better though once you 'really' piled in Geometry. But Ogre is faster in some of its shader implementations.
But oh God, its .mesh format is one hella piece of ....! :)

Aaand, not to forget the 'Code', that's exactly what it is with Ogre, if Germany used that in WW2... :lol:
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Re: Finally, a DirectX 10 video driver for Irrlicht

Postby Granyte » Tue Jan 03, 2012 5:45 pm

errr then ogre is counter optimised for multiple gpu or uber hight end system XD

when i benched ogre vs irrlicht ogre got mutilated with a mere 26 fps where irrlicht could do in the 200 but at the time it could have been caused by unoptimised driver
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Re: Finally, a DirectX 10 video driver for Irrlicht

Postby 3DModelerMan » Tue Jan 03, 2012 11:44 pm

Yeah, same reason I chose Irrlicht: cleaner code. But let's not turn this into an Irrlicht vs Ogre flamewar though.
That would be illogical captain...

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Re: Finally, a DirectX 10 video driver for Irrlicht

Postby aaammmsterdddam » Wed Jan 04, 2012 1:02 am

indeed. let's not.
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Re: Finally, a DirectX 10 video driver for Irrlicht

Postby ACE247 » Wed Jan 04, 2012 9:14 am

Flamewar? Where? Dang you guys are quick to jump for the gun. I was merely weighing the options... :D
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Re: Finally, a DirectX 10 video driver for Irrlicht

Postby aaammmsterdddam » Thu Jan 05, 2012 4:44 pm

it would turn into a flamewar. I have seen my share of similar discussions. it will. just trust me.
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