Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:
1)The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2)Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3)This notice may not be removed or altered from any source distribution.





serengeor wrote:And if I used some of the code (a few lines from some functions), should I include the notice in the source or is that unnecessary in that case?
Maybe it would be fair enough to give some credit at the README, or in those source files ?
Radikalizm wrote:serengeor wrote:And if I used some of the code (a few lines from some functions), should I include the notice in the source or is that unnecessary in that case?
Maybe it would be fair enough to give some credit at the README, or in those source files ?
I think it's best to be safe and mention the original authors in both the code and somewhere in a readme file where you reference irrlicht, it's best not to cut corners when it comes to licenses since they can be interpreted rather freely in a lot of cases. This way you're pretty sure you're safe and it doesn't make your life any more difficult

Radikalizm wrote:Why not just include a small header at the top of the files which use irrlicht code with a small note mentioning this? This is how I handle things when I use zlib-licensed code
If it's mostly things like figuring out how to use memset, then you really don't have to credit anyone btw

mongoose7 wrote:If you are learning to write C++ by reading Irrlicht code, you don't need to acknowledge it. That would just be silly. Really.
hybrid wrote:Well, unless you talk about creating your app somewhere. Because you're not allowed to give the impression that you wrote all the render parts on your own! So just to make it easier for yourself mention Irrlicht somewhere

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