I want to use OpenGL vertex attribute array features with the irrlicht engine.
But when I call functions like
glEnableVertexAttribArray () or glVertexAttribPointer (), etc...
I got the following errors
1>.\COpenGLDriver.cpp(1443) : error C3861: 'glEnableVertexAttribArray': identifier not found
I am pretty sure that glEnableVertexAttribArray are the OpenGL 2.0 spec. featured procedure,
so that I think these functions should be no problem to use, just like glEnableClientState(), glVertexPointer(), glNormalPointer(), etc.
Maybe there's something wrong of what I've done?
Or I have to include glew.h (glew library) to call glewInit() to enable these OpenGL procedures?
Could anyone help me to solve this problem?
Or tell me how to add the procedure address (in COpenGLExtensionHandler ?) to activate these funcitons?
