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Re: NerpaGUI v0.44 ( WebRenderer, bugfixes )

Postby christianclavet » Tue Nov 22, 2011 5:39 pm

Nice work! Would it be hard to have keyboard working with the Browserwindow? The mouse seem to work really well with it already!
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Re: NerpaGUI v0.44 ( WebRenderer, CoolToolBar demo )

Postby dalerank2 » Wed Nov 23, 2011 4:09 pm

About keyboard action in BrowserWindow (maybe i mistake anyplace... i try fixed it bug near time)

+ Other skin for toolbarbutton
+ simple for using)))

ImageImageImage

Binaries (this demo not included in library, only for fun)
http://sourceforge.net/projects/gameinc/files/NerpaGUI_0.4/CoolToolBarDemo.zip/download
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Re: NerpaGUI v0.44 ( WebRenderer, CoolToolBar demo )

Postby Granyte » Wed Nov 23, 2011 10:47 pm

it does not seem to work with the lastes svn also every pre compiled example return error 0xc0150002
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Re: NerpaGUI v0.44 ( WebRenderer, CoolToolBar demo )

Postby dalerank2 » Thu Nov 24, 2011 3:52 pm

this in develop mode also, maybe you need msvcr90d.dll or redist package from msvs2008??? sorry, but this time i compiled it with msvs...
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Re: NerpaGUI v0.44 ( WebRenderer, CoolToolBar demo )

Postby Granyte » Thu Nov 24, 2011 9:16 pm

i'm using msvc 2010
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Re: NerpaGUI v0.44 ( WebRenderer, CoolToolBar demo )

Postby Granyte » Sat Nov 26, 2011 8:17 am

also i can't recompile the project using visual c++ 2010 as i think you were using irrlicht 1.7.2 instead of the lastes svn
anyway i hope to find a fix soon caus your stuff look awsome



cpp Code: Select all
1>NerpaGui\Nerpa.cpp(21): error C2259: 'irr::gui::NrpEnvironment' : cannot instantiate abstract class
1>          due to following members:
1>          'irr::gui::IGUIFileOpenDialog *irr::gui::IGUIEnvironment::addFileOpenDialog(const wchar_t *,bool,irr::gui::IGUIElement *,irr::s32,bool,char *)' : is abstract
1>          F:\Users\David\Downloads\irrlicht-current\irrlicht-svn3995\include\IGUIEnvironment.h(364) : see declaration of 'irr::gui::IGUIEnvironment::addFileOpenDialog'



so far this is what i get using nightly build 3995
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Re: NerpaGUI v0.45 ( BounceAnimator, TextureCache )

Postby dalerank2 » Thu Dec 01, 2011 10:57 pm

What added:
+ Added texture cache ( tested on controls to 128х128px video:ATI HD2400 ), faster ~20% then native drawFunction
+ GuiEditor now supported animators factory, video with BounceAnimator
+ Compiled with head revision from irrlicht svn
+ fixed draw functions some of controls, now little faster drawing
+ 500 buttons test added
+ bugfixes

Download
http://sourceforge.net/projects/gameinc/files/NerpaGUI_0.4/NerpaGUI_0_45.zip/download
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Re: NerpaGUI v0.45 ( BounceAnimator, TextureCache )

Postby Granyte » Fri Dec 02, 2011 7:30 am

i can now run the demos nice I definitly wanna use this in my project

nvm i just had to replace the irrlicht dll in the folder that one was not working for me awsome work
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Re: NerpaGUI v0.45 ( BounceAnimator, TextureCache )

Postby dalerank2 » Fri Dec 02, 2011 3:22 pm

sorry... it was my mistake... my script which created zip for loading on sf.net get files from debug folders... some days ago when refactoring code i saw it
now i check script, and will load release version of NerpaGUI
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Re: NerpaGUI v0.46 ( Animators update )

Postby dalerank2 » Tue Dec 06, 2011 4:38 pm

+ Button added caption alignment for all states ( Normal, Disabled, UnderMouse, Pressed )
+ update animators : bounce, hovered, rectangle, looprectangle, opacity, positionmove

Video
http://rutube.ru/tracks/5081788.html

Download
http://sourceforge.net/projects/gameinc/files/NerpaGUI_0.4/NerpaGUI_0_46.zip/download
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Re: NerpaGUI v0.46 ( Animators update )

Postby Granyte » Tue Dec 06, 2011 8:42 pm

any reason the NGE crash with the default irrlicht dll but rin fine with your custom (non DX )one?
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Re: NerpaGUI v0.46 ( Animators update )

Postby dalerank2 » Wed Dec 07, 2011 3:54 am

i use irrlicht from svn...i think when released 1.8 also will create release build...
about dx-version. thanks for this information about crash... i will try testing my project with dx near time
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Re: NerpaGUI v0.46 ( Animators update )

Postby Granyte » Thu Dec 08, 2011 5:04 am

i was talking about the default irrlicht dll that comes from svn 1.8 3995 wich is the one i'm currently using

it would seem that simply replacing your non dx dll with the default one from svn is enough for the NGE to simply crash

while it fixes several issues on the other exemples
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Re: NerpaGUI v0.46 ( Animators update )

Postby CuteAlien » Thu Dec 08, 2011 8:49 am

Dll's from trunk can change interface all the time, which means you will need a rebuild for your project (or for the the project/lib using the trunk) as well when using a new version from there. So unless both of you would use r3995 for example there is no guarantee that you can just exchange the dll, that only is possible with the stable branches (releases).
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Re: NerpaGUI v0.46 ( Animators update )

Postby dalerank2 » Thu Dec 08, 2011 3:39 pm

i think i need create stable release for 1.7.2 version, tham peoples can tested it with self applications, is i understand you???
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