by Klunk » Thu Jun 02, 2011 12:15 pm
I think it's a case of having "tidy" graphics, but which I mean, when you look at any particular view/scene there's nothing that catches the eye that's either out of place or clashing. Things like harsh lines, clashing colours, modelling errors, floating characters, irregular lighting etc. They make games look cheap and nasty... On the other hand even simple games with a unified seamless nature, look more polished and professional. When your deep in a fire fight playing COD, you never notice, the normal mapped table/walls /characters. You don't notice because its all seamless . You would notice if the floor was bright blue or the wall have uv tiling errors or the terrorists head was poking through the wall. Saying that NO game is ever perfect, you just make it as good and as polished as you can with the resources and time you have at your disposal.
I don't know Minecraft that well but quick look at a few images it's very easy to see where the graphical polish is.... even though the textures are very pixelated (on purpose) they tile reasonably well with a unified colour palette. The block nature of the game makes a virtue of harsh lines so even though in any other game it would be screaming out of the screen at us, hear it works.