NerpaGUI v0.623 (Charts, BreadCrumbs)

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Re: NerpaGUI v0.33 ( FileSelectDialog, NerpaGuiEditor update

Postby dalerank2 » Thu Oct 13, 2011 5:32 am

+ added FilSelectDialog,
Image

layout for subelement configured in style, for this example it look as

cpp Code: Select all
FileOpenDialog
{
        source : 5,5,5,5;
        destination : 5,5,5,5;
        minSize : 400, 500;
       
        [Normal]
        {
                texture : WindowBackground.psd;
        }
       
        +Caption
        {
                margin : 5, 25, 25, 75;
                align : leftup, scale, leftup, scale;
        }
       
        +WindowCloseButton : WindowCloseButton
        {
                margin : 5, 25, 25, 5;
                align : leftup, rightdown, leftup, rightdown;
        }
       
        +ButtonOk : ButtonOk
        {
                margin : 30, 5, 5, 50;
                align : rightdown, leftup, rightdown, scale;
        }
       
        +ButtonCancel : ButtonCancel
        {
                margin : 30, 50, 5, 5;
                align : rightdown, scale, rightdown, rightdown;
        }
       
        +EditBox : EditBox
        {
                margin : 55, 5, 35, 5;
                align : rightdown, leftup, rightdown, rightdown;
        }
       
        +ListBox : ListBox
        {
                margin : 5, 5, 60, 5;
                align : leftup, leftup, rightdown, rightdown;
        }
}
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Re: NerpaGUI v0.34 ( bugfixes, new style parser, editor upda

Postby dalerank2 » Tue Oct 18, 2011 8:17 am

0. May compile NerpaGui as dll
1. NrpButton now have correct serialize\deserialize funtctions
2. fast render function for NrpButton
3. New parser for style
4. ElementStyle added substyles and states
4. Fix some bugs in style config. Now may use inheritance from other styles.
example:
cpp Code: Select all
 
ButtonOk
{
     //come style
}
 
FileOpenDialog
{
        source : 5,5,5,5;
        destination : 5,5,5,5;
        minSize : 400, 500;
       
        [Normal]
        {
                texture : WindowBackground.psd;
        }
       
        +ButtonOk : ButtonOk
        {
                margin : 30, 5, 5, 50;
                align : rightdown, leftup, rightdown, scale;
        }
       
        +Caption
        {
                margin : 5, 25, 25, 75;
                align : leftup, scale, leftup, scale;
        }
}
 


5. Fast render alg for NrpListBox
6. Support state for window caption
7. Advanced styleconfig for FileOpenDialog

Archive with Nerpa Gui Editor
http://sourceforge.net/projects/gameinc/files/test_nge.zip/download
dalerank2
 
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Re: NerpaGUI v0.34 ( bugfixes, new style parser, editor upda

Postby dalerank2 » Wed Oct 19, 2011 8:53 am

1. Bugfixes save\load in Button, Menu, ListBox, BreadCrubms
2. Bugfixes in drag'n'drop alg. from elements list to element editor
3. When clicked MainMenu->Save will saved in file all form controls, early saved only focused element

For test
http://sourceforge.net/projects/gameinc/files/test_nge_0_35.zip/download

Screenshot
Image
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Posts: 120
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Re: NerpaGUI v0.34 ( ProgressBar animator )

Postby dalerank2 » Thu Oct 20, 2011 8:27 am

+ Simple animator for progressbar

Screenshot
Image

Video
http://rutube.ru/tracks/4924002.html?v=206e191b4b2e4cb66ff283b30be8a7ef
dalerank2
 
Posts: 120
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Re: NerpaGUI v0.34 ( ProgressBar animator )

Postby dalerank2 » Fri Oct 21, 2011 11:12 am

+ Fixed render TabControl and Tab
+ Added drawing background for tab's header

Screenshot
Image
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Re: NerpaGUI v0.34 ( Tab, TabControl update )

Postby serengeor » Fri Oct 21, 2011 11:41 am

How did you do rounded edges? (textures?)
Working on game: Marrbles (Currently stopped).
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Re: NerpaGUI v0.34 ( Tab, TabControl update )

Postby dalerank2 » Fri Oct 21, 2011 7:28 pm

I allocate angular parts from a structure and I draw the increased average part, and then the angular.... not drawing texture in original, you can view this code from project repository in NrpSkin.h function called drawElementStyle
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Re: NerpaGUI v0.35 ( Layout update )

Postby dalerank2 » Mon Oct 24, 2011 7:22 am

+ Now layout may contained different types and sizes elements
+ Add spinbox in editor
+ Add Vertical, Horizontal and Grid layouts

Screenshot
Image

Bin for test
http://sourceforge.net/projects/gameinc/files/test_nge_0_351.zip/download
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Re: NerpaGUI v0.36 ( Layout update, SlidePanel )

Postby dalerank2 » Tue Oct 25, 2011 8:37 am

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Re: NerpaGUI v0.37 ( NrpPanel, SplitterLayout, Editor update

Postby dalerank2 » Fri Oct 28, 2011 7:51 am

In this version
+ added simple panel from Irrlicht Gui editor
+ added Horizontal&Vertical Splitter layouts ( change of елемент sizes influences the adjacents elements in layout)
+ NerpaGuiEditor now have Undo\Redo actions

Link for testing
http://sourceforge.net/projects/gameinc/files/NerpaGUI_0.37/NerpaGUI_0_37.zip/download

Video here (SplitterLayouts)
http://rutube.ru/tracks/4952008.html?v=dfaf5f60fe6ba9f61157858346ebc18e
dalerank2
 
Posts: 120
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Re: NerpaGUI v0.372 ( SwitchBox )

Postby dalerank2 » Mon Oct 31, 2011 7:22 am

+ Added new element SwitchBox

Screenshot
Image

Library + ScriptEngine + Gui Editor
http://sourceforge.net/projects/gameinc/files/NerpaGUI_0.37/nerpaGUI_0_372.zip/download
dalerank2
 
Posts: 120
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Re: NerpaGUI v0.38 ( FlowListBox, Editor update )

Postby dalerank2 » Tue Nov 01, 2011 7:34 pm

+ Added new element FlowListBox
+ In editor added preview mode, when may see how form work in realtime

How it work video
http://rutube.ru/tracks/4968668.html?v=2968c7a3ea1715a05abc2c3d8aee63d6

Library + Gui Editor
http://sourceforge.net/projects/gameinc/files/NerpaGUI_0.38/NerpaGUI_0_38.zip/download
dalerank2
 
Posts: 120
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Re: NerpaGUI v0.39 ( TTF support, LinkButton, Editor update

Postby dalerank2 » Sat Nov 05, 2011 3:50 pm

+ Font Manager added ( Now support ttf and native fonts )
+ LinkButton added
+ Editor Updated

Video
http://rutube.ru/tracks/4981159.html?v=353fe2180e9932f1c12b853d8c24705c

Download from here
https://sourceforge.net/projects/gameinc/files/NerpaGUI_0.39/
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Re: NerpaGUI v0.39 ( TTF support, LinkButton, Editor update

Postby christianclavet » Sun Nov 06, 2011 2:03 pm

Your tabcontrol look very nice! I will have to try that at one moment! Keep up the good work!

Please check your archive, I think it's missing files!
Missing files:
- arial.ttf
- SwitcherButtonDisabled.psd

I was able to run the binary, but the examples are all crashing here.
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Re: NerpaGUI v0.39 ( TTF support, LinkButton, Editor update

Postby dalerank2 » Sun Nov 06, 2011 3:20 pm

oh... sorry,it my mistake... you can find missing files here
http://sourceforge.net/projects/gameinc/files/Nerpa_GUI_0.39/missing_files_from_0_390.zip/download

you can use any ttf... only need set those visible for font manager
in config/hud.ini add string in section [fonts].
cpp Code: Select all
 
[fonts]
arial_8:string=!ttf media/fonts/arial.ttf 8
 


arial_8 - it name which associated with IGUIFont object
!ttf - it say font manager that need used TTF loader for this font
media/fonts/arial.ttf - local path to font from working directory
8 - font size
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