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I'm making a texture atlas by using a render target to render each texture tile into a big texture.
I just couldn't find any way to generate mipmaps on the resulting render target texture.
How should I generate mipmaps for it? Should I copy the texture data into an other texture first or is there an easier way?
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- Joined: Mon Sep 19, 2011 3:08 pm
So far, there's no way to enable mipmaps for RTTs. You have to copy the content to a normal texture first.
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