christianclavet wrote:Thanks aanderse, I did not see it. Now I do, this will really be useful to me as I want to load big scenes... Loading non-stop without a refresh will make the application seem it's frozen.
christianclavet wrote:- Optionnal support for truetype font rendering (I mean a IRRlicht compiler flag that enable the support, not an extension)
- IS there a UTF8 conversion available when loading XML strings? (UTF to widestring?)
christianclavet wrote:I want to congratulate you guys, you are making an excellent work! I just prefer to have a SDK that is stable than a SDK that is full of new features and bugs (New features rarely comes without any bugs).
christianclavet wrote:// Scene
- IRRlicht native animated mesh format, so we could work on meshes, change their attributes (textures, materials).
- Axis oriented billboards (fake trees, decors and perhaps imposters)
- An easy way to use decals.
christianclavet wrote:- IRRlicht native animated mesh format, so we could work on meshes, change their attributes (textures, materials). I'm really happy that we have savers, but it would really be cool to have an animated mesh saver also. By the way is there a way to "edit" animation data?
fmx wrote:This is not actually the problem, because once an animated model format is loaded correctly into irrlicht (.B3D, .X, or whatever else might come in the future) )
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