Hi BlindSide.
I implemented PSSM from nadro irrCg example.
I also added PCF for PSSM.
In a short time i will upload this(because i'm fighting with some bugs

).
IMHO That will solve xeffect's sun light problem



EDIT 2012-01-02 ADDED FIRST SCREENSHOTS WITH ALPHA TRANSPARENT MATERIALS(WORKS FINE WITH EMT_TRANSPARENT_ALPHA_CHANNEL AND EMT_TRANSPARENT_ALPHA_CHANNEL_REF). I ALSO CHANGE SHADOW MAPS TO PSVSM(i just add code from standart xeffect's vsm)
Sorry for my bad english because i'm using google translate