Post your Irrlicht gameplay video here

Post your questions, suggestions and experiences regarding to Image manipulation, 3d modeling and level editing for the Irrlicht engine here.

Postby jorgerosa » Thu Mar 24, 2011 5:10 pm

Radikalizm, serengeor: Thanks! And... yep, you are right indeed. My idea is to have many more cameras, and after X seconds, it chooses another random camera view (else will be very annoying after some seconds). Im trying to do so. Im a noob in C++ and Irrlicht, and this stuff is being doing, but in a sloooooooow way... im on the firsts steps here... But i think that ill have all this stuff done, soon... ;)
[EDIT] Ok, I´ve changed the source code, to have a little less "hardcore" cameras views. (Not in the video).
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Postby Granthus » Thu Apr 21, 2011 6:21 am

Just a quick visualisation I threw together to better 'see' gyroscopic behaviour/motion. Unfortunately youtube messed up the quality of the clip but I still like it all the same.

http://www.youtube.com/watch?v=8sk_B0uq0js

EDIT: Initially starting with equal rotational periods for each dimension, at the 0:01:00 mark we see it using a 100,10,1 ratio (inner ring to outer)
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Postby Escen » Thu Apr 28, 2011 7:18 pm

Made some small progress again with my new OverHeat version.
Got some nasty FPS drop recording with FRAPS, don't know why. The app is still around 100-120 fps.

http://www.youtube.com/watch?v=jLeZoBN1ymY&feature=mfu_in_order&list=UL
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Postby lazerblade » Thu Apr 28, 2011 9:25 pm

Good to see that it's progressing. Awesome sky, did you use a skyplane? Skybox? SkyDome?
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Postby Escen » Fri Apr 29, 2011 4:28 pm

Awesome sky, did you use a skyplane? Skybox? SkyDome?


Needed some hills on the horizon, so I used Terragen 2 to create a SkyBox, (describedhere) and converted those images to a SkyDome.
It's not seamless so I have to tweak a little bit more later.
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Postby lazerblade » Sat Apr 30, 2011 9:57 pm

Thanks!
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When your mind is racing, make sure it's not racing in a circle.

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Postby Yoran » Tue May 03, 2011 10:00 am

Hey all,

the video below is a virtual office walkthrough done in irrlicht.

- The office is fully automatically generated, based on a set of requirements (100 persons, colorful)
- the video is done using AI, a fully automatically generated path and video
- and finally its fully automatically posted to youtube

http://www.youtube.com/watch?v=CzdDSofabJY&hd=1
Image

Enjoy
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Postby Escen » Wed May 04, 2011 4:04 pm

Ziet er goed uit, en herkenbaar...heb vroeger ook in de utiliteitsbouw (systeemwanden) gewerkt.
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Postby Radikalizm » Wed May 04, 2011 5:09 pm

Hou het in het Engels kerels ;)

Keep it english
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Postby ChaiRuiPeng » Wed May 04, 2011 5:10 pm

bùyòng le xièxiè
ent1ty wrote:success is a matter of concentration and desire


Butler Lampson wrote: all problems in Computer Science can be solved by another level of indirection
at a cost measure in computer resources ;)
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Postby ent1ty » Wed May 04, 2011 5:26 pm

Si myslíte, že ste frajeri alebo čo :roll:
Height2Normal - convert height maps to normal maps

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Postby ultramedia » Wed May 04, 2011 11:37 pm

Feric toma lon tokemi
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Postby ent1ty » Thu May 05, 2011 11:33 am

This is developing into a distinctively boring situation.

In other words,
hybrid wrote:This is plain bullshit.
Height2Normal - convert height maps to normal maps

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Postby Escen » Wed Jun 01, 2011 10:00 pm

Added some new forest to my game...

It's meant to drive, but who wants to destroy this brand new forest.

http://www.youtube.com/watch?v=TaCRRNtA ... er&list=UL

Image
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Postby greenya » Thu Jun 09, 2011 7:14 am

Small demo for my article (in russian) about LOD technique:
http://www.youtube.com/watch?v=gobgy9_AM98
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