What are the plans for Irrlicht 1.8 and further?

Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.

Postby hendu » Mon Apr 25, 2011 11:07 am

Ping on PNG textures in BSP maps, will it make it to 1.8?

Please let me know if you need anything else, there is already a test map attached to the feature request.
hendu
 
Posts: 1556
Joined: Sat Dec 18, 2010 12:53 pm

Postby 3DModelerMan » Mon Apr 25, 2011 2:26 pm

Is there even a release date planned for 1.8 yet?
That would be illogical captain...

My first full game:
http://www.kongregate.com/games/3DModelerMan/replicator#tipjar
User avatar
3DModelerMan
 
Posts: 1691
Joined: Sun May 18, 2008 9:42 pm

Postby ent1ty » Mon Apr 25, 2011 3:12 pm

Yes... ??.??.2011 :P

It's written in changes.txt in trunk
Height2Normal - convert height maps to normal maps

Code with brain, not heart.
- entity, a proud member of the Heartless Coders society
ent1ty
 
Posts: 925
Joined: Sun Nov 08, 2009 11:09 am

Postby Sylence » Mon Apr 25, 2011 4:14 pm

And will be updated to ??.??.2012 if the thing isn't finished until the end of the year ;)

Seriously who gives a fuck? It's done when it's done...
Software documentation is like sex. If it's good you want more. If it's bad it's better than nothing.
User avatar
Sylence
 
Posts: 725
Joined: Sat Mar 03, 2007 9:01 pm
Location: Germany

Postby Radikalizm » Mon Apr 25, 2011 5:09 pm

Sylence wrote:Seriously who gives a gently caress?


Didn't know we had a wordfilter over here :D
Radikalizm
 
Posts: 1215
Joined: Tue Jan 09, 2007 7:03 pm
Location: Leuven, Belgium

Postby Sylence » Mon Apr 25, 2011 5:11 pm

Haha lol. Me neither ^^
Software documentation is like sex. If it's good you want more. If it's bad it's better than nothing.
User avatar
Sylence
 
Posts: 725
Joined: Sat Mar 03, 2007 9:01 pm
Location: Germany

Postby ent1ty » Mon Apr 25, 2011 6:31 pm

Sylence wrote:And will be updated to ??.??.2012 if the thing isn't finished until the end of the year ;)

I suggested changing it to ??.??.???? to CuteAlien just to be on the safe side, but he believes that they will make it this year! :D
Height2Normal - convert height maps to normal maps

Code with brain, not heart.
- entity, a proud member of the Heartless Coders society
ent1ty
 
Posts: 925
Joined: Sun Nov 08, 2009 11:09 am

Postby hybrid » Mon Apr 25, 2011 9:52 pm

hendu wrote:Ping on PNG textures in BSP maps, will it make it to 1.8?

Please let me know if you need anything else, there is already a test map attached to the feature request.

Seems that I don't get updates for just updated attachments. Maybe next time post on the forum right away, and also post on the tracker (which triggers an update email for me).
hybrid
Admin
 
Posts: 13943
Joined: Wed Apr 19, 2006 9:20 pm
Location: Oldenburg(Oldb), Germany

Postby hendu » Tue Apr 26, 2011 11:35 am

hybrid wrote:Seems that I don't get updates for just updated attachments. Maybe next time post on the forum right away, and also post on the tracker (which triggers an update email for me).


The attachments haven't been updated, they are the same I originally uploaded?

Thanks, will post that way in the future.
hendu
 
Posts: 1556
Joined: Sat Dec 18, 2010 12:53 pm

Postby hendu » Thu Apr 28, 2011 5:38 am

Thanks hybrid. I do wonder if dds is of use, since neither the creation tools nor ioq3 can read it ;)
hendu
 
Posts: 1556
Joined: Sat Dec 18, 2010 12:53 pm

Postby hybrid » Thu Apr 28, 2011 8:25 am

AFAIK, you can simply replace one texture with another. And in case you want to have manually defined mipmaps (well, we don't support them this way for now, but if...) you could use them that way.
hybrid
Admin
 
Posts: 13943
Joined: Wed Apr 19, 2006 9:20 pm
Location: Oldenburg(Oldb), Germany

Postby Virror » Mon May 09, 2011 9:07 am

Free type 2 would be great. Better font support is needed : D
Virror
 
Posts: 191
Joined: Mon May 02, 2011 3:15 pm

Postby CuteAlien » Mon May 09, 2011 9:29 am

Virror wrote:Free type 2 would be great. Better font support is needed : D


You can already add fonts which are using freetype (look around the forum). The problem right now is serialization of those fonts (so you can load the whole gui from xml). That was a feature I had hoped to add to 1.8, but rewriting serialization is a scary task.
IRC: #irrlicht on irc.freenode.net
My patches&stuff: http://www.michaelzeilfelder.de/irrlicht.htm
Games with Irrlicht: http://www.irrgheist.com/
News: http://www.reddit.com/r/irrlicht/
User avatar
CuteAlien
Admin
 
Posts: 5362
Joined: Mon Mar 06, 2006 2:25 pm
Location: Tübingen, Germany

Postby Virror » Mon May 09, 2011 10:13 am

Ohh, thats nice.Will look in to it.
Virror
 
Posts: 191
Joined: Mon May 02, 2011 3:15 pm

Postby devsh » Tue May 10, 2011 3:01 pm

I need:

3D textures with filtering
Non-memory leaking FBO lock() and unlock()
Scalable fonts (I can't set the size)
Portfolio (WIP) and Development Blog:
http://indirectlightandmagic.tumblr.com/

Do you want to hire a GLSL graphics programmer cheaply???
Try me!
http://indirectlightandmagic.tumblr.com/contact
User avatar
devsh
Competition winner
 
Posts: 1303
Joined: Tue Dec 09, 2008 6:00 pm
Location: UK

PreviousNext

Return to Open Discussion and Dev Announcements

Who is online

Users browsing this forum: No registered users and 0 guests