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Postby serengeor » Wed Mar 02, 2011 12:08 pm

Brainsaw wrote:
I see many projects that focus on next gen graphics, but for me the gameplay is that matters most, so I plan to work more on gameplay than graphics.


Word. That's why the graphics of my marble game also sux ;).

Btw: why are there so many marble games right now?? ;)


I decided to make a marble game because this is my first game that I hopefully make look like a game, other than this project I only had some sandbox apps and broken frameworks, and so far this is the best one I have.
Also I think that marble game is simple enough for a starter at programming/ game development. I see a lot of beginners who come here and announce their mmorpg, fps etc. projects, tough its the first time they are going to write a game or even program.
As I was programming before(c++ and WinAPI, visual basic, pascal) I know how much effort can it take to write a good functional app.

So now I think I'm ready to at least make a playable marble game.

BTW. I and my friend were discussing controls in marble games, and he said I could do it like in your game, tough I prefer only WASD controls(no need to control camera). I have the basic thing done, tough It needs some smoothing, as my cam spins wildly if I hit any obstacle, as I calculate camera position using linear velocity of the marble.
I think that I will be able to solve this, but if not maybe you could help me out?
Working on game: Marrbles (Currently stopped).
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Postby Brainsaw » Wed Mar 02, 2011 4:10 pm

Brainsaw wrote:

Quote:
I see many projects that focus on next gen graphics, but for me the gameplay is that matters most, so I plan to work more on gameplay than graphics.


Sure I can. Or I can at least search out the code I use to make my camera smooth (took me some time to develop though ;) ).
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Postby Sudi » Tue Mar 15, 2011 2:29 am

Old decal system i had lying around. just found while trying to distract myself from studying....

click image:
Image

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Postby Radikalizm » Tue Mar 15, 2011 3:05 am

Sudi wrote:Old decal system i had lying around. just found while trying to distract myself from studying....

click image:
Image

Uploaded with ImageShack.us


Looks great, any chance of you sharing the code for this? I believe a lot of people have been looking for a decent decal system for irrlicht
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Postby lpersona » Tue Mar 15, 2011 7:01 am

or if not, what about a brief explanation of how you figure out what shape the decals are supposed to be, so that they fit onto our level geometry :?
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Postby Sudi » Wed Mar 16, 2011 12:39 am

is there really that much interessted in a decal scenenode/system?
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
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Postby Radikalizm » Wed Mar 16, 2011 2:14 am

Sudi wrote:is there really that much interessted in a decal scenenode/system?


I've seen multiple problems which could be solved using decals on these forums, so it'd always be interesting to have a working implementation available
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Postby Acki » Wed Mar 16, 2011 2:42 am

Sudi wrote:is there really that much interessted in a decal scenenode/system?
for sure !!! ;)
I saw many asked about decals, but all decals around here (including mine) are crap against yours, because they don't fit around corners... :cry:
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try Stendhal a MORPG written in Java
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Postby Granthus » Sat Mar 19, 2011 1:04 am

OK

Well Ive lurked here for years and developed and worked on my project in my spare time.

http://www.youtube.com/watch?v=laceyq64FYc

Its crude, 'earthy' and lacking in much polish - but ironically it suits the 'feel' I wanted to give this project. Still many bugs im working on but all in all I'm pleased with my progress to date.

If you're interested in more details, check out my blog at http://trader.calizari.com/about/ and feel free to browse :)
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Postby ChaiRuiPeng » Sat Mar 19, 2011 1:33 am

Granthus wrote:OK

Well Ive lurked here for years and developed and worked on my project in my spare time.

http://www.youtube.com/watch?v=laceyq64FYc

Its crude, 'earthy' and lacking in much polish - but ironically it suits the 'feel' I wanted to give this project. Still many bugs im working on but all in all I'm pleased with my progress to date.

If you're interested in more details, check out my blog at http://trader.calizari.com/about/ and feel free to browse :)

tHAT.LOOKS .IS.AWWWESOME!! :D

canot wait to play
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Postby wing64 » Sat Mar 19, 2011 10:45 am

ARSA Framework - Exact with cloth simulation.
http://www.youtube.com/watch?v=gnWkKJDKP3c

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Postby Granthus » Sun Mar 20, 2011 11:22 pm

ChaiRuiPeng wrote:...

tHAT.LOOKS .IS.AWWWESOME!! :D

canot wait to play


Thanks :)

Still has a long way to go until IM happy with it, but pleased with its progress so far (for a 1 man project) :)
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IMP - Irrlicht Media Player

Postby jorgerosa » Thu Mar 24, 2011 6:05 am

IMP - Irrlicht Media Player in action:
Image
VIDEO: http://www.youtube.com/watch?v=4_sg8Mj3zlA
The project is under development, in Irrlicht forums, here:
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=39695
Hope that you like :)
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Re: IMP - Irrlicht Media Player

Postby Radikalizm » Thu Mar 24, 2011 12:38 pm

jorgerosa wrote:IMP - Irrlicht Media Player in action:
Image
VIDEO: http://www.youtube.com/watch?v=4_sg8Mj3zlA
The project is under development, in Irrlicht forums, here:
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=39695
Hope that you like :)


Wow, that camera movement is making me seasick :shock:
Maybe slow it down a bit, or use a wider movement
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Re: IMP - Irrlicht Media Player

Postby serengeor » Thu Mar 24, 2011 1:06 pm

Radikalizm wrote:
jorgerosa wrote:IMP - Irrlicht Media Player in action:
Image
VIDEO: http://www.youtube.com/watch?v=4_sg8Mj3zlA
The project is under development, in Irrlicht forums, here:
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=39695
Hope that you like :)


Wow, that camera movement is making me seasick :shock:
Maybe slow it down a bit, or use a wider movement

I agree :)
Working on game: Marrbles (Currently stopped).
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