Brainsaw wrote:I see many projects that focus on next gen graphics, but for me the gameplay is that matters most, so I plan to work more on gameplay than graphics.
Word. That's why the graphics of my marble game also sux .
Btw: why are there so many marble games right now??
I decided to make a marble game because this is my first game that I hopefully make look like a game, other than this project I only had some sandbox apps and broken frameworks, and so far this is the best one I have.
Also I think that marble game is simple enough for a starter at programming/ game development. I see a lot of beginners who come here and announce their mmorpg, fps etc. projects, tough its the first time they are going to write a game or even program.
As I was programming before(c++ and WinAPI, visual basic, pascal) I know how much effort can it take to write a good functional app.
So now I think I'm ready to at least make a playable marble game.
BTW. I and my friend were discussing controls in marble games, and he said I could do it like in your game, tough I prefer only WASD controls(no need to control camera). I have the basic thing done, tough It needs some smoothing, as my cam spins wildly if I hit any obstacle, as I calculate camera position using linear velocity of the marble.
I think that I will be able to solve this, but if not maybe you could help me out?