Hi,
Curious about the status of this port, specifically the one here:
http://gitorious.org/irrlichtandroid/
As-is, the code wasn't working for me. I am using vs-android
http://code.google.com/p/vs-android/ instead of ndk-build though, possibly there's other issues introduced here.
The OpenGL ES 1 driver though works fine if I switch to it,
hejeon details it a few posts above.
With adding a little more Java code to correctly setup GLES2, I was able to at least get it to run with ES2, but Sydney appears untextured. Anyone else getting the same problem?
The ES1 version though works just great, so I'm continuing along tinkering with that for now. Thanks a lot for putting this port together!
Oh, the other thing I noticed with ES2 is that a couple of shader files were missing from the /sdcard directory, these two:
- COGLES2ParallaxMap.fsh
- COGLES2ParallaxMap.vsh
The app won't boot without them. I grabbed both from the archive that
kine posted instead:
http://www.megaupload.com/?d=AUV9R1L4