virtual void drawAuto(IHardwareBuffer* vertices, E_VERTEX_TYPE vType = EVT_STANDARD,
scene::E_PRIMITIVE_TYPE pType = scene::EPT_TRIANGLES) = 0;
virtual bool setStreamOutputBuffer(IHardwareBuffer* buffer) = 0;
aaammmsterdddam wrote:I'd want to see OpenGL 4.2 support in irrlicht ^^*
If one were to enable it.
is there any function that makes sure that the game wouldn't crash for people that can't support the latest openGL? (That would be. supporting every OpenGL version from x.x-4.2 and letting the engine load only what the available driver could handle)
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