macron12388 wrote: In real life we are not "capsules" when when we move around.
There might be 150-300 enemies going on at one point, so to save some processing I think I should be using simple collision models. Proper friction with a simple model would be enough, I don't need vertex-perfect collisions that are in sync with the animation state, for example.
Boxes in bullet have the serious weakness that they only collide by the corners. Thus at bigger speeds they tend to just go through terrain.
This happens in the bullet demos too, where one can shoot cubes.
I will try other shapes though, thanks for the hint. Maybe a cylinder would act better.
Well, I was going to use Bullet obviously
I need them to collide properly with each other, the terrain etc, and have projectiles & explosions cause forces on them.
If I'm clearly doing it wrong, please say so
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