What is the best way to increase physics speed? Now everything moves like in slow motion movie.
Do we have to play with gravity or setTimeStep value, or maybe something else? Thanks.



Monio666 wrote:Hello again.
isPairColliding works well too, it's a very usefull function. Only one more thing, I don't get good results with isBodyColliding(object), the collision detection works much better with getBodyCollidingPoint(object,point), maybe you want to check it
Thanks again, bye.


CIrrBPBoxBody * yourBody;
yourBody->getBodyPtr()->setFriction(1.0f);
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