omaremad wrote:Your are lucky that the amplitude of the SHM physics on the hair didnt explode over time
Luck has nothing to do with it, I know what I'm doing
I might update this demo soon anyhow. Under the hood its still extremely inefficient and I have made some crucial discoveries in the past couple of months about the practicality of my engine
irrlicht is best used as a pure low-level renderer.
relying on it completely for anything more advanced than simple games or demos results in restrictive framerates up to a certain threshold determined by how irrlicht handles nodes and other things internally.
Its still the fastest, most flexible, and most reliable FREE engine available