Thanks for the feedback guys, much appreciated
I updated the demo and uploaded new binaries, see the first post.
Those funny glitches have been corrected now.
The framerates are not so important anymore.
The game I am developing with this engine runs at over double the FPS of this demo, even though it has two different models of approximately half the number of polys to this Miku model and double the number of bones
The goal this time was to make the demo more visually appealing, and generally more compatible







