irrb 0.4 (Blender Exporter)

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Postby xDan » Thu Sep 16, 2010 6:16 pm

Yup, that fixed it. Thanks :)
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Postby ACE247 » Mon Dec 13, 2010 8:39 pm

So what's the latest on this project? Is blender 2.5 support available and could it be possible to have another release. Many thanx for such a great TOOL!! :D
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Postby pc0de » Tue Dec 14, 2010 6:42 am

ACE247 wrote:So what's the latest on this project? Is blender 2.5 support available and could it be possible to have another release. Many thanx for such a great TOOL!! :D
Hello ACE247 - irrb 0.6 supports Blender 2.5 and it is coming along nicely.

It appears that 2.5's Python API has become somewhat stable so I will start working on updating the irrb manual. Once that is finished, I'll start a separate thread for irrb 0.6 hopefully sometime in January.

Here are a couple of preview screen shots showing the new Scene (export) and Irrlicht Material panels.

Irrlicht Scene Export Panel:
Image

Irrlicht Material Panel:
Image
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Postby ACE247 » Tue Dec 14, 2010 7:58 am

NICE! :P Cant wait for that, keep it up, great tool.
H8L6L5M4G3H5M7N8S7N9O1R8J1P5M7N9O4P2Q5R6T7U4M3N8X6S5T8W (If you want the secret, why not 'TRY' decrypting it? )
This Door's lock doesn't need a key, the Lock is the key to open the Lock and you don't know how to turn the key...
Link: My Blog :)
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Postby serengeor » Tue Dec 14, 2010 9:16 am

cool :shock:
Working on game: Marrbles (Currently stopped).
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Postby Fury » Tue Dec 14, 2010 9:22 am

can it also import irrmeshes and edit them with blender? :)
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Postby Virion » Tue Dec 14, 2010 2:21 pm

wow, I might just drop my own level editor and use yours.
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Postby serengeor » Tue Dec 14, 2010 2:37 pm

If only blender had a FPS cam, like valve hammer editor or GKT radiant :(
Working on game: Marrbles (Currently stopped).
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Postby pc0de » Tue Dec 14, 2010 2:47 pm

@Fury - Sorry, irrb doesn't support directly importing .irrmesh files. However, it may be possible to use "imeshcvt" or Irrlicht's "MeshConverter" tool to convert to a format that may be imported into Blender.

@Virion - Yes, Blender is a fantastic level editor.

@serengeor - (had a FPS cam), the iwalktest utility uses an FPS camera that let's you walk through and test your exported levels using Irrlicht.
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Postby serengeor » Tue Dec 14, 2010 3:13 pm

I need it for level editing in blender :roll:
Working on game: Marrbles (Currently stopped).
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Postby EinsteinDarkangel » Thu Dec 16, 2010 10:05 am

Is a Blender 2.5 Version comming out soon?
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Postby serengeor » Thu Dec 16, 2010 11:18 am

It is ready for downloading, but it is in beta stage I think.
Working on game: Marrbles (Currently stopped).
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Postby pc0de » Thu Dec 16, 2010 4:15 pm

Yes, Blender 2.5 is in beta and the current beta version is 2.55. The next beta release is expected to be available in the 1st week of January 2011.
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Postby Jacky_J » Fri Jan 14, 2011 6:33 pm

Hey pc0de, I posted a googlecode issue a while back relating to imeshcvt.exe and absolute texture paths. Did you get a chance to look at that?
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Postby pc0de » Fri Jan 14, 2011 11:10 pm

Yikes, you added that back in May of last year, talk about patience :). It looks like I may have neglected to enter my email for notifications.

Anyway, I believe that problem has been fixed. Please try this pre 0.6 Windows version:
Let me know if you need a Linux binary or if this update doesn't fix your problem. Thanks.
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