I think the universe has a limit :/

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Postby jerrelDulay » Thu Nov 11, 2010 9:05 am

Code: Select all
while (true)
{
       universe->run();
}



...
...
...

void universe::run()
{
          for each (galaxy i in list_galaxies)
          {
                  i.run();
          }
}
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Postby ACE247 » Thu Nov 11, 2010 2:58 pm

I'm quite certain programming language at its current stage is way too simple to explain the universe. :) Maybe C++++++ Can someday...
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Postby greenya » Thu Nov 11, 2010 3:07 pm

ACE247 wrote::) Maybe C++++++ Can someday...


Do you mean C+=5 ? :lol:
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Postby kazymjir » Thu Nov 11, 2010 5:07 pm

I think LISP should be good :)
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Postby sRc » Thu Nov 11, 2010 10:14 pm

aek wrote:I think LISP should be good :)


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Postby kazymjir » Thu Nov 11, 2010 10:23 pm

I knew that somebody will post that comic :D
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Postby jerrelDulay » Thu Nov 11, 2010 11:49 pm

Do you mean C+=5


Hahahahahaha
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Postby pippy3 » Fri Nov 12, 2010 1:07 am

aek wrote:
Adler1337 wrote:I think they say the universe doesn't have a limit because it is constantly expanding, therefore its limit is infinity.

because vector3df have no limit



When you're a hammer, everything looks like a nail.


Computer science has no authority in describing how the universe works, unless we're living in a simulation. In which case, gently caress everything about that.

Physics is the true science that describes how the universe works on a fundamental level. I personally what bewildered by the soul crushing constraints (even at a post graduate level) of how the world works. You can't travel faster than light. Entropy means all mater will devolve eventually. Energy can only be transferred. Matter is only stored energy.

Despite computer science is technically an art (despite most institutions award them in science form) due to the process of theorem, science = conjecture> theorem>theory while art = theory>theorem>conjecture. Even the word computer can be argued, most of the art involved analytic studies. So a more accurate description of CS would be Quantitative Analytical Studies.

The key word here is Quantitative. A simulated world would be even more limited than current physical limitations, (unless the simulation works like a ray tracer and simulates around sentient objects).
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Postby yaten » Tue Nov 16, 2010 5:13 pm

If you are interested about the limit of the universe, read this:

http://www.multivax.com/last_question.html

very nice ^__^

btw, my first post..........
hi to all ^__^ pleased to meet you all.

i'm new to irrlicht engine, been using commercial engines before.
Actually, I saw irrlicht before but didn't try it until my recent encounters on my old engine that limits my project, so I started to explore irrlicht since the limitation doesn't apply to irrlicht ^_^ basically, i'm a noob to irrlicht but not to c++ and game making, so I will try to be of help if I can so as not to be too much of a leecher ^__^
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Postby kazymjir » Tue Nov 16, 2010 9:33 pm

Pippy3, I read much about cosmology, I know theories and things you wrote.
You just probably did not saw that my vector3df post was only a joke :)
Comparison computer science to physics is stupid. Comparison quantum physics with anything else is stupid :D
Warning: Unknown: failed to open stream: No such file or directory in Unknown on line 0
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