New update! More levels, better interface, still a lot of work to do though!
The game is available @http://luben.se/ZSG
, along with more screenies and a gameplay-video.
(Yeah, the page sucks. We'll fix that eventually)
So it's gone some time since last i posted about this project here. In school we've gone trough 2 iterations in that time. The last iteration deadline was about two hours ago.
Since last we've added proper collisions with newton game dynamics. We also decided to made our own editor, which can be started by passing "DoMegaEditor!!!" as a parameter to the executable. Also, we rewrote most of the code we already had, in fact only a few lines are the same.
We wanted to integrate Sudi's deferred renderer in the game, but as we haven't been able to get in contact with him, we'll have to do with what we have already. Also, if anyone knows of a irrlicht-solution for skinning meshes on the gpu, please feel free to inform us of it
No new screenshots though, we haven't made any astounding breakthrough on the graphics. If there is popular demand, we can upload some.
The game is still available at http://Luben.se/zsg
Me and a mate are making a gayme in a course in school at the moment. We brainstormed about taking elements from Elasto Mania and combining with mechanisms from Portal and Liero, and somehow landed with making a zombie survival game inspired by the great manual of life composed by Max Brooks.
Anyway, this is the first alpha release. We discovered a lag source when adding a few more zombies than we had during testing&development, but the deadline is just a few hours away, so we're content with this for now.