Zombie Survival Game

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Zombie Survival Game

Postby Luben » Mon Sep 20, 2010 8:01 pm

[Updated 2010/10/23]
New update! More levels, better interface, still a lot of work to do though!
The game is available @http://luben.se/ZSG, along with more screenies and a gameplay-video.
(Yeah, the page sucks. We'll fix that eventually)

Image

[Updated 2010/10/12]

So it's gone some time since last i posted about this project here. In school we've gone trough 2 iterations in that time. The last iteration deadline was about two hours ago.

Since last we've added proper collisions with newton game dynamics. We also decided to made our own editor, which can be started by passing "DoMegaEditor!!!" as a parameter to the executable. Also, we rewrote most of the code we already had, in fact only a few lines are the same.

We wanted to integrate Sudi's deferred renderer in the game, but as we haven't been able to get in contact with him, we'll have to do with what we have already. Also, if anyone knows of a irrlicht-solution for skinning meshes on the gpu, please feel free to inform us of it :)

No new screenshots though, we haven't made any astounding breakthrough on the graphics. If there is popular demand, we can upload some.

The game is still available at http://Luben.se/zsg :)

[old post]

Hi!
Me and a mate are making a gayme in a course in school at the moment. We brainstormed about taking elements from Elasto Mania and combining with mechanisms from Portal and Liero, and somehow landed with making a zombie survival game inspired by the great manual of life composed by Max Brooks.
Anyway, this is the first alpha release. We discovered a lag source when adding a few more zombies than we had during testing&development, but the deadline is just a few hours away, so we're content with this for now.

http://luben.se/zsg
Last edited by Luben on Sat Oct 23, 2010 12:47 pm, edited 2 times in total.
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Postby Lonesome Ducky » Mon Sep 20, 2010 9:53 pm

Project Announcement Rules say you need a screenshot here (yes, I'm using this to force you to show me some of your awesome screenshots :lol: )
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Postby Luben » Mon Sep 20, 2010 10:20 pm

If you'd have followed the link, you'd seen a pair ;]

Image
Image

The light is the muzzle flash, etc :P
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Postby kazymjir » Mon Sep 20, 2010 11:13 pm

Image
:D


Game looks nice, I will try it today :)
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Postby Lonesome Ducky » Tue Sep 21, 2010 12:59 am

aek wrote:Image
I literally lol'd. The title of the image makes it all that better :lol: But nice work, I'll be trying out the alpha as soon as I get back to my home computer.
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Postby Sudi » Tue Sep 21, 2010 6:35 am

nice. but the shotgun is way to powerfull. and the axe is underpowered.....
but nice alpha!! :D
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
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Postby Lonesome Ducky » Tue Sep 21, 2010 12:59 pm

I'd have to say I think it would be better to be able to shoot in any direction at any time. This will make it more challenging and fun I think, I got kinda tired of just clicking on the zombies. But it's pretty entertaining so far, I'll be checking up on this every now and then to see how it's coming along
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Postby Luben » Tue Oct 12, 2010 12:04 am

(update, see first post)
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Postby Virion » Tue Oct 12, 2010 2:34 am

it looks like grey aliens to me :P
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Postby Luben » Tue Oct 12, 2010 3:53 pm

Virion wrote:it looks like grey aliens to me :P

what, the zombies? =(
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Postby Virion » Tue Oct 12, 2010 4:20 pm

Luben wrote:
Virion wrote:it looks like grey aliens to me :P

what, the zombies? =(

you probably need some textures for em... :?
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Postby Luben » Tue Oct 12, 2010 5:28 pm

They do have textures. Or are supposed to, at least. Do the texture fail to load, or could it be the poor lighting conditions that make them look gray?
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Postby Virion » Wed Oct 13, 2010 5:28 am

Luben wrote:They do have textures. Or are supposed to, at least. Do the texture fail to load, or could it be the poor lighting conditions that make them look gray?

oops sorry there are textures i didnt saw it :oops: yeah i think it's the lighting, way too bright and makes it look grey/white. the gameplay is fun tho :)
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Postby Luben » Wed Oct 13, 2010 7:43 pm

As mentioned, we'd like to use a deferred rendering solution. We decided on that about ten days ago, and just left the lighting as it is for until we'd get deferred rendering. Hope Sudi gets back soon, or we'll have to make it ourselves :)
The model normals are beyond repair as it is anyway :P Something else to fix when we get light again.

Regarding gameplay, thanks :)

What did you think of the interface? While displaying it at a course seminar today, the other students failed to read the instructions we provide in the tips/trix-window, for example. I also didn't read instructions too much while playing other games though, so i'd like to know what you think :) (I'm blindly assuming you didn't feel stressed or pressured into playing the game and might've taken your time examining the interface before wanting to murder tons of dudes ;] )

(off topic, "f*cked up" renders as "beyond repair" on these forums? =p)
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Postby Luben » Sat Oct 23, 2010 12:48 pm

(updated, see 1'st post)
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