Hello people, I was distant from the project, but I'm back.
I tried this technique, but it would be very cumbersome and difficult to integrate into the engine. But yes, can be done. Ogre3D, in you RenderSystemDX11 do this, but is still incomplete.
Right now, I'm having trouble with normal and parllax shaders. I simply can't make it works. I tried to transpose the logic from Direct3D 9 renderers, but don't works. Some objects flick, other disappear.
I'll try to copy some logic from DX 10 books and adapt. I exhausted the possibilities doing simply porting.
If anyone can help, I'll be very happy!!
