Thank you in advance : )
EDIT: And just to mention, it doesn't matter if I actually use any of the effects or not. It's the EffectHandler::update() that causes this, because if I draw with smgr->drawAll(), the text looks fine.
VideoDriver->setMaterial(VideoDriver->getMaterial2D());Nadro wrote:Is this only in OpenGL mode?
Nadro wrote:You can try call:
- Code: Select all
VideoDriver->setMaterial(VideoDriver->getMaterial2D());
Before draw 2D elements eg. fonts.
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