Found some time to finally finish this project: a demo of the Temple of Trials (from Fallout 2). It has 3 parts, initially i was planing to make 5, but finished only 3 (made in 3d max). There is no FPS camera and it moves by the predefined path. Indeed Irrlicht hasn't good build-in ability (as for me) to move camera like in-demo. FollowSplineAnimator makes it possible for some part only, because if you attach it to camera it still will look at 1 position. So a figured out this next way: i created 2 empty scene nodes and 2 follow spline animators, and each frame i update camera's position (vector3df) and its target (vector3df) by position of these empty scene nodes. No shakes as you can see (if you download). Good for me

Use conf file to configurate app.
Hotkeys: none.
Download from here: http://irrlicht.at.ua/load/0-0-0-1-20 (5.4 Mb)
Screenshots:



P.S.: all the light is embedded into textures as originally calculated by 3d max, so you see only the mesh and textures. Each mesh has lightning turned off. AND yes, shadows should shake since it is fire bowl and torches, but they doesn't ... that the pity of course.
Thank you!