win a used geforce 5200 video card!!!@#!

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win a used geforce 5200 video card!!!@#!

Postby tecan » Sat Nov 21, 2009 9:40 am

looking for a simple interactive irrlicht demo that shows placement of 3d objects on a static plane. must provide source.

entry's will be judged on decembember 3rd

128 mb of ddr ram with tv-out and DVI
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Postby Virion » Sat Nov 21, 2009 9:57 am

I was using 5200 like... 4 years ago. I'm not sure if the prize is attractive enough...
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Postby devsh » Sat Nov 21, 2009 10:40 am

simply not attractive enough... i could do it

but im not wasting time

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Postby gingerheadman » Sun Nov 22, 2009 12:57 pm

I have to agree with the others, that isn't a particulally attractive prize.

I might still enter something anyway though.
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Postby 3DModelerMan » Mon Nov 23, 2009 2:55 pm

Will it work on a laptop that has a few PCI bridges?
That would be illogical captain...

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Postby devsh » Mon Nov 23, 2009 4:44 pm

muahaha.... lol...
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Postby 3D Ace » Tue Dec 01, 2009 10:09 am

A 5200?javascript:emoticon(':shock:') Rediculous. I once owned one back in 2003. :shock:
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Postby grumpymonkey » Mon Dec 07, 2009 11:25 pm

shipping and handling? since most people live in other parts of the world youll most likely chargw for that..

whatever, Ill make a quick one right now without testing since this isnt really that hard:
Code: Select all
#include<irrlicht.h>
#pragma comment(lib, "Irrlicht.lib")
using namespace irr;
using namespace core;
using namespace video;
using namespace scene;

int main(){
    irrlichtDevice *device = createDevice(EDT_OPENGL); //create device with OpenGL
    ISceneManager *smgr = device->getSceneManager(); /*get scene manager for adding nodes*/
    IVideoDriver *video = device->getVideoDriver();  /*get video driver for rendering*/
    smgr->addCameraSceneNodeFPS(); /*Add FPS camera(built in for debuging)*/

ISceneNode *floor = smgr->addBoxSceneNode();  //Add the floor
floor->setScale(vector3df(10,1,10)); //scale it

ISceneNode *box1 = smgr->addBoxSceneNode(); //Add a box
box1->setPosition(vector3df(-15,0,-15)); //move it

ISceneNode *box2 = smgr->addBoxSceneNode(); //Add a box
box2->setPosition(vector3df(15,0,15)); //move it

ISceneNode *box3 = smgr->addBoxSceneNode();  //Add a box
box3->setPosition(vector3df(15,0,-15)); //move it

ISceneNode *box4 = smgr->addBoxSceneNode();  //Add a box
box4->setPosition(vector3df(-15,0,15)); //move it

while(device->run()){ //main loop of application
    video->beginScene(1,1,SColor(255,255,255,255)); //start rendering scene with white background
    smgr->drawAll(); //render all the nodes
    video->endScene(); //stop the rendering
}

return 0; //exit application
}

Thats really simple...infact theres probably an example for this included with the SDK
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Postby Ulf » Tue Dec 08, 2009 12:50 am

entry's will be judged on decembember 3rd


Grumpy Monkey, where were you 5 days ago? lol :lol:

Anyway, I'd rather buy a paddle pop and hope to win the lick-a-prize (a free paddle-pop)
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Postby randomMesh » Tue Dec 08, 2009 4:17 am

grumpymonkey wrote:
Code: Select all
#include<irrlicht.h>
#pragma comment(lib, "Irrlicht.lib")
using namespace irr;
using namespace core;
using namespace video;
using namespace scene;

int main(){
    irrlichtDevice *device = createDevice(EDT_OPENGL); //create device with OpenGL
    ISceneManager *smgr = device->getSceneManager(); /*get scene manager for adding nodes*/
    IVideoDriver *video = device->getVideoDriver();  /*get video driver for rendering*/
    smgr->addCameraSceneNodeFPS(); /*Add FPS camera(built in for debuging)*/

ISceneNode *floor = smgr->addBoxSceneNode();  //Add the floor
floor->setScale(vector3df(10,1,10)); //scale it

ISceneNode *box1 = smgr->addBoxSceneNode(); //Add a box
box1->setPosition(vector3df(-15,0,-15)); //move it

ISceneNode *box2 = smgr->addBoxSceneNode(); //Add a box
box2->setPosition(vector3df(15,0,15)); //move it

ISceneNode *box3 = smgr->addBoxSceneNode();  //Add a box
box3->setPosition(vector3df(15,0,-15)); //move it

ISceneNode *box4 = smgr->addBoxSceneNode();  //Add a box
box4->setPosition(vector3df(-15,0,15)); //move it

while(device->run()){ //main loop of application
    video->beginScene(1,1,SColor(255,255,255,255)); //start rendering scene with white background
    smgr->drawAll(); //render all the nodes
    video->endScene(); //stop the rendering
}

return 0; //exit application
}


How is that
tecan wrote:interactive

?
"In fact, nearly every sequence of punctuation is used for something in Perl. So, if you get writer’s block, just let the cat walk across the keyboard, and debug the result."

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Postby grumpymonkey » Tue Dec 08, 2009 11:36 pm

How is that
tecan wrote:
interactive

?

the camera can move o.o
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Postby randomMesh » Wed Dec 09, 2009 11:35 pm

:lol:

I thought the task was to create a demo showing interactive placement of objects.
"In fact, nearly every sequence of punctuation is used for something in Perl. So, if you get writer’s block, just let the cat walk across the keyboard, and debug the result."

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