Screenshot of the Month November [Winner announced!]

Competitions for Irrlicht or 3D in general.
Irrlicht Screenshot of the Month: Winner for January, vote for February, submit for March

Best screenshot in November

Poll ended at Sun Nov 29, 2009 9:42 am

tecan - Luna Engine
0
No votes
Grz- - irrDesertDemo
0
No votes
3DModelerMan - Pingy screenshot
1
3%
andres - Tikal HUD test.
2
6%
andres - GrassSceneNode
13
37%
Firgof - Sudden Death
4
11%
Virion - Xenon World Editor
1
3%
devsh - geom shaders grass
1
3%
prchakal - Evangel
0
No votes
devsh - Parallax Occlusion Mapping with fin extrusion
2
6%
Serg88 - ghost house
0
No votes
randomMesh - Boids
1
3%
devsh - Jungle Book 2
9
26%
vins - editor
1
3%
 
Total votes: 35

devsh
Competition winner
Posts: 2057
Joined: Tue Dec 09, 2008 6:00 pm
Location: UK
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Post by devsh »

just a word about what i will submit this month... I already started copying the trees

http://www.vimeo.com/2655700

wi can do crysis godrays and light scattering.. also fin extrusion as stated in GPU gems 3 with geometry shaders
devsh
Competition winner
Posts: 2057
Joined: Tue Dec 09, 2008 6:00 pm
Location: UK
Contact:

Post by devsh »

Parallax Occlusion Mapping with fin extrusion :) having phun

Image
Eigen
Competition winner
Posts: 375
Joined: Fri Jan 27, 2006 2:01 pm
Location: Estonia
Contact:

Post by Eigen »

Devsh, it's looking nice. You seem to know what you're doing. The texture looks a little stretched though ..
Virion
Competition winner
Posts: 2148
Joined: Mon Dec 18, 2006 5:04 am

Post by Virion »

devsh does that increase the number of polygon?
devsh
Competition winner
Posts: 2057
Joined: Tue Dec 09, 2008 6:00 pm
Location: UK
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Post by devsh »

yeah by 2 on every triangle that is perpendicular to the camera...

it's not a lot trust me

for a 12 triangle cube it will be +8 best case and +16 worst but as the polycount gets larger and the mesh is irregular the fin polycount is much lower than the mesh's polycount

also a word on geometry shaders, on that grass demo I outputed 56 cloned triangles for every real triangle and still no change to FPS, while here i output only 2 trigs every triangle that is perpendicular.
devsh
Competition winner
Posts: 2057
Joined: Tue Dec 09, 2008 6:00 pm
Location: UK
Contact:

Post by devsh »

also what you might find is that the fps is 5 when the edge occupies half the screen at 1600 resolution, but does not have any impact when the object is at sensible distance (when the edge was as close as in the screenshot the fps was 76)
Serg88
Posts: 30
Joined: Mon Oct 19, 2009 5:52 pm
Location: Moscow/Russia

ghost house

Post by Serg88 »

i try a luck :)))
one of my first screenshoots, call him a "ghost house"
this is a great work of art, skip it - terrible sin:))

Image

click to enlarge
from Russia with love :))))
m_krzywy
Posts: 133
Joined: Sat Nov 04, 2006 2:05 pm

Re: ghost house

Post by m_krzywy »

Serg88 wrote:i try a luck :)))
one of my first screenshoots, call him a "ghost house"
this is a great work of art, skip it - terrible sin:))

Image

click to enlarge
detailmap3 <3
randomMesh
Posts: 1186
Joined: Fri Dec 29, 2006 12:04 am

Post by randomMesh »

Hi,

i found time to work on my boids demo the last few days.

From the changes.txt:

Code: Select all

. compiles now with 1.6 and above
. fixed memory leak in Teleporter
. fixed memory leak in Forest
. new menu and options state.
. improved boids ai
. camera can now be inverted on the fly
. improved performance
. some minor bug fixes
. now uses Irrlicht's geometry creator for the boid meshes
. added more lights, app is more shiny in general
. cleaned the code a bit
. particle.bmp is now pot
And here's a random screenshot
Image
"Whoops..."
devsh
Competition winner
Posts: 2057
Joined: Tue Dec 09, 2008 6:00 pm
Location: UK
Contact:

Post by devsh »

LAdies && Gentlemen....

I'm hi-jacking the competition

Image
BlindSide
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Posts: 2821
Joined: Thu Dec 08, 2005 9:09 am
Location: NZ!

Post by BlindSide »

You need a better blur shader, dude.

Is that HDR or just a glow pass?
ShadowMapping for Irrlicht!: Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
m_krzywy
Posts: 133
Joined: Sat Nov 04, 2006 2:05 pm

Post by m_krzywy »

That's fake hdr? Ogre's method?
Virion
Competition winner
Posts: 2148
Joined: Mon Dec 18, 2006 5:04 am

Post by Virion »

the wood looks very flat even though it seems to have extrusion.
stefbuet
Competition winner
Posts: 495
Joined: Sun Dec 09, 2007 4:13 pm
Location: france

Post by stefbuet »

God rays are cool :P
devsh
Competition winner
Posts: 2057
Joined: Tue Dec 09, 2008 6:00 pm
Location: UK
Contact:

Post by devsh »

its full HDR and i would like some constructive feedback.... and when i post images here they are blown up and therefore pixelised
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