Screenshot of the Month November [Winner announced!]

Competitions for Irrlicht or 3D in general.
Irrlicht Screenshot of the Month: Winner for January, vote for February, submit for March

Best screenshot in November

Poll ended at Sun Nov 29, 2009 9:42 am

tecan - Luna Engine
0
No votes
Grz- - irrDesertDemo
0
No votes
3DModelerMan - Pingy screenshot
1
3%
andres - Tikal HUD test.
2
6%
andres - GrassSceneNode
13
37%
Firgof - Sudden Death
4
11%
Virion - Xenon World Editor
1
3%
devsh - geom shaders grass
1
3%
prchakal - Evangel
0
No votes
devsh - Parallax Occlusion Mapping with fin extrusion
2
6%
Serg88 - ghost house
0
No votes
randomMesh - Boids
1
3%
devsh - Jungle Book 2
9
26%
vins - editor
1
3%
 
Total votes: 35

andres
Competition winner
Posts: 78
Joined: Tue Jul 08, 2008 5:18 pm
Location: Guarapuava/Brazil
Contact:

Post by andres »

3DModelerMan wrote:Hey andres are you going to release that grass scene node? It looks like just what I need.
http://andresjesse.com/images/files/tkg ... ode.tar.gz

sorry for the delay, I am very busy lately.
Prof. Andres Jessé Porfirio
Federal Technological University of Parana (UTFPR)
www.andresjesse.com
http://irrrpgbuilder.sourceforge.net

Image
netpipe
Posts: 669
Joined: Fri Jun 06, 2008 12:50 pm
Location: Edmonton, Alberta, Canada
Contact:

Post by netpipe »

this is really awesome grass man thanks!
3DModelerMan
Posts: 1691
Joined: Sun May 18, 2008 9:42 pm

Post by 3DModelerMan »

That grass looks great :D . I just got a new demo of Pingy ready also. I should use that grass on my other game...
That would be illogical captain...

My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
Firgof
Posts: 30
Joined: Sun Jul 05, 2009 3:38 am

Post by Firgof »

Image
Stress testing the movement and rendering systems.
Also, having fun with massive battles.

We're considering making this a gamemode for Star Ruler called "Gauntlet".
One system per player, a minimum of 8 planets and a maximum of 25 per system. It is utter madness; I can barely hold off the swarm of ships flooding into my system all the time. Anyway, this screenshot submission I guess I'll title "Sudden Death".

We may resubmit later with a different screenshot if we feel we have a better one handy.

Hm, note: I didn't notice I had an application running in the background when I took these screens. The actual output of the game is higher than in the screenshot. Also, I didn't notice that I left the profiling on; didn't mean to put the framerate in the shot. :x
Virion
Competition winner
Posts: 2148
Joined: Mon Dec 18, 2006 5:04 am

Post by Virion »

Xenon World Editor
Image
3DModelerMan
Posts: 1691
Joined: Sun May 18, 2008 9:42 pm

Post by 3DModelerMan »

Hey virion how did you place that grass in your scene. Did you do it by hand or does your editor do it automatically?
That would be illogical captain...

My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
Virion
Competition winner
Posts: 2148
Joined: Mon Dec 18, 2006 5:04 am

Post by Virion »

by hand. :cry: but i can duplicate the selected model by pressing a button so it's pretty fast.
devsh
Competition winner
Posts: 2057
Joined: Tue Dec 09, 2008 6:00 pm
Location: UK
Contact:

Post by devsh »

if this is plagiarism... remove it

but i used the grass scene node to demonstrate my geom shaders

Image

~60 blades of grass on an image
400 planes
52 geometry replications in the shader

~1.248 million blades of grass

Hardware mapping hint
at 60 FPS

oh and as opposed to 24 thousand at the same FPS
Halifax
Posts: 1424
Joined: Sun Apr 29, 2007 10:40 pm
Location: $9D95

Post by Halifax »

Nice picture Virion. Your project's coming along nicely.
TheQuestion = 2B || !2B
andres
Competition winner
Posts: 78
Joined: Tue Jul 08, 2008 5:18 pm
Location: Guarapuava/Brazil
Contact:

Post by andres »

Very nice devsh, geometry shaders can be a good solution in large environments. :D
Prof. Andres Jessé Porfirio
Federal Technological University of Parana (UTFPR)
www.andresjesse.com
http://irrrpgbuilder.sourceforge.net

Image
Ravi08
Posts: 249
Joined: Thu Jul 17, 2008 12:25 pm

Post by Ravi08 »

Yo Firgof that game ur makin looks gd, by lookin at the screenshot the end product should be gd, keep it up :P
"Hey Baby Wobbling Wobbling"
-Russell Peters
Firgof
Posts: 30
Joined: Sun Jul 05, 2009 3:38 am

Post by Firgof »

Thanks Ravi. We're definitely looking forward to showing off the game as it progresses. We're only 60%~ done at the moment after all.
prchakal
Posts: 58
Joined: Thu Sep 24, 2009 12:31 am

my prototype game

Post by prchakal »

Hi, im Paulo frm Brasil.

I have here a screnshot of my prototype game, Evangel :)

Image

More screens here:
http://www.prsolucoes.com/blog/projetos ... -versao-2/
Ravi08
Posts: 249
Joined: Thu Jul 17, 2008 12:25 pm

Post by Ravi08 »

Firgof wrote:Thanks Ravi. We're definitely looking forward to showing off the game as it progresses. We're only 60%~ done at the moment after all.
If the screenshot is only 60% done, i cant w8 to c the final product 8)
"Hey Baby Wobbling Wobbling"
-Russell Peters
Jookia
Posts: 170
Joined: Wed Nov 19, 2008 1:11 am

Post by Jookia »

andres wrote:3 levels of LOD
:roll:
Post Reply