Screenshot of the Month November [Winner announced!]

Competitions for Irrlicht or 3D in general.
Irrlicht Screenshot of the Month: Winner for January, vote for February, submit for March

Best screenshot in November

Poll ended at Sun Nov 29, 2009 9:42 am

tecan - Luna Engine
0
No votes
Grz- - irrDesertDemo
0
No votes
3DModelerMan - Pingy screenshot
1
3%
andres - Tikal HUD test.
2
6%
andres - GrassSceneNode
13
37%
Firgof - Sudden Death
4
11%
Virion - Xenon World Editor
1
3%
devsh - geom shaders grass
1
3%
prchakal - Evangel
0
No votes
devsh - Parallax Occlusion Mapping with fin extrusion
2
6%
Serg88 - ghost house
0
No votes
randomMesh - Boids
1
3%
devsh - Jungle Book 2
9
26%
vins - editor
1
3%
 
Total votes : 35

Postby andres » Fri Oct 30, 2009 10:02 pm

3DModelerMan wrote:Hey andres are you going to release that grass scene node? It looks like just what I need.


http://andresjesse.com/images/files/tkg ... ode.tar.gz

sorry for the delay, I am very busy lately.
Prof. Andres Jessé Porfirio
Federal Technological University of Parana (UTFPR)
www.andresjesse.com
http://irrrpgbuilder.sourceforge.net

Image
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Postby tecan » Sat Oct 31, 2009 8:11 am

this is really awesome grass man thanks!
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Postby 3DModelerMan » Sat Oct 31, 2009 1:50 pm

That grass looks great :D . I just got a new demo of Pingy ready also. I should use that grass on my other game...
That would be illogical captain...

My first full game:
http://www.kongregate.com/games/3DModelerMan/replicator#tipjar
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Postby Firgof » Sun Nov 01, 2009 3:15 am

Image
Stress testing the movement and rendering systems.
Also, having fun with massive battles.

We're considering making this a gamemode for Star Ruler called "Gauntlet".
One system per player, a minimum of 8 planets and a maximum of 25 per system. It is utter madness; I can barely hold off the swarm of ships flooding into my system all the time. Anyway, this screenshot submission I guess I'll title "Sudden Death".

We may resubmit later with a different screenshot if we feel we have a better one handy.

Hm, note: I didn't notice I had an application running in the background when I took these screens. The actual output of the game is higher than in the screenshot. Also, I didn't notice that I left the profiling on; didn't mean to put the framerate in the shot. :x
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Postby Virion » Sun Nov 01, 2009 7:58 am

Xenon World Editor
Image
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Postby 3DModelerMan » Sun Nov 01, 2009 2:45 pm

Hey virion how did you place that grass in your scene. Did you do it by hand or does your editor do it automatically?
That would be illogical captain...

My first full game:
http://www.kongregate.com/games/3DModelerMan/replicator#tipjar
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Postby Virion » Sun Nov 01, 2009 3:09 pm

by hand. :cry: but i can duplicate the selected model by pressing a button so it's pretty fast.
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Postby devsh » Mon Nov 02, 2009 12:56 pm

if this is plagiarism... remove it

but i used the grass scene node to demonstrate my geom shaders

Image

~60 blades of grass on an image
400 planes
52 geometry replications in the shader

~1.248 million blades of grass

Hardware mapping hint
at 60 FPS

oh and as opposed to 24 thousand at the same FPS
Portfolio (WIP) and Development Blog:
http://indirectlightandmagic.tumblr.com/

Do you want to hire a GLSL graphics programmer cheaply???
Try me!
http://indirectlightandmagic.tumblr.com/contact
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Postby Halifax » Mon Nov 02, 2009 3:30 pm

Nice picture Virion. Your project's coming along nicely.
TheQuestion = 2B || !2B
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Postby andres » Mon Nov 02, 2009 5:24 pm

Very nice devsh, geometry shaders can be a good solution in large environments. :D
Prof. Andres Jessé Porfirio
Federal Technological University of Parana (UTFPR)
www.andresjesse.com
http://irrrpgbuilder.sourceforge.net

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Postby Ravi08 » Tue Nov 03, 2009 9:46 am

Yo Firgof that game ur makin looks gd, by lookin at the screenshot the end product should be gd, keep it up :P
"Hey Baby Wobbling Wobbling"
-Russell Peters
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Postby Firgof » Tue Nov 03, 2009 5:07 pm

Thanks Ravi. We're definitely looking forward to showing off the game as it progresses. We're only 60%~ done at the moment after all.
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my prototype game

Postby prchakal » Wed Nov 04, 2009 5:27 am

Hi, im Paulo frm Brasil.

I have here a screnshot of my prototype game, Evangel :)

Image

More screens here:
http://www.prsolucoes.com/blog/projetos/prototipo-c-com-irrlicht-versao-2/
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Postby Ravi08 » Thu Nov 05, 2009 7:31 pm

Firgof wrote:Thanks Ravi. We're definitely looking forward to showing off the game as it progresses. We're only 60%~ done at the moment after all.


If the screenshot is only 60% done, i cant w8 to c the final product 8)
"Hey Baby Wobbling Wobbling"
-Russell Peters
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Postby Jookia » Fri Nov 06, 2009 3:25 am

andres wrote:3 levels of LOD


:roll:
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